Stone Golem {Dragon Quest} Species in Old Zenithas | World Anvil
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Stone Golem {Dragon Quest}

From Dragon Quest (Series) by square Enix
Stone is almost always better than clay, and these Grey guardians are no exception. with a tiny bit more shielding and a few extra pounds of force, these sizable sentinels are sure to leave you squashed.

Basic Information

Anatomy

blocky humanoid sonstructs with flat slab feet and a cylindrical head

Additional Information

Facial characteristics

a stony visage with a dark slot containing two yellow eyes

Average Intelligence

Brick-headed

Perception and Sensory Capabilities

Standard senses
siesmicsense 20ft
Large Construct (material True Neutral
AC: 16, MOV: 25ft, HP: 40 (5D12+10)
STR: 18, DEX: 9, CON: 24, INT: 8, WIS: 12, CHR: 6
Skills: Athletics+8
Languages: Terran
Challenge: 3 (700exp)
Features:
Damage resistances: earth (if using), Fire, and bludgeoning/slashing/piercing damage from non-magical weapons that aren't steel grade or better.
Damage vulnerabilities: acid, nature (if using), cold Condition immunities: stunned, poisoned Immutable Form: The golem is immune to any spell or Effect that would alter its form.
  block breaker: this creature's attacks are treated as if a siege weapon.
Forebearance (recharge 5-6): As a reaction when an ally within 25ft is attacked, this creature may move into the line of fire of the attack and become the attack target instead
Psyche up (recharge 3-6): this creature may use a bonus action to psyche itself up to increase its tension level (5,20,50 require no roll to succeed, 100 requires a DC18 wisdom check). If it attacks, that attack does aditional damage (5- 1/2 an extra dice, 20- an extra dice, 50- 2 extra dice- 100 4 extra dice plus Critical hit chance increased by 1 value). Upon attacking, it's tension returns to normal.
Genetic Ancestor(s)
Genetic Descendants
Average Height
7-8ft tall
Average Physique
somehow even stronger than a Golem {Dragon Quest}
Body Tint, Colouring and Marking
Stone grey
Geographic Distribution
Actions:
Punch: Melee Weapon Attack: +7 to hit (STR), reach 5 ft., one target. Hit: 2D10+ 4 bludgeoning damage.
  Ground pound(recharge 6) : Melee Weapon Attack, reach 5ft. All creatures in reach must make a Dexterity saving throw (DC13). Creatures take 3D8+9 bludgeoning damage, halved on a success. creatures failing the save are knocked 10ft away and are knocked prone.
  Rock throw: ranged weapon attack, +4 to hit (STR), range 30ft, one target. HIT: 3D8 bludgeoning damage or earth damage (if using)
Loot:
 
Flintstone (40%), ressurock (15%), Golemite (5%)

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