Golem {Dragon Quest}
Built from clay bricks, these blocky bruisers were originally built to be guardians for major cities of their world, with one notably large one serving as a guardian of the city of Cantlin. Boasting significant physical defense, you're much better off slamming them with spells.
Basic Information
Anatomy
blocky humanoid sonstructs with flat slab feet and a cylindrical head
Additional Information
Facial characteristics
a dark black slot with two yellowish glowing eyes.
Average Intelligence
Though dim, they are not stupid, and are acutely aware of social unrest.
Perception and Sensory Capabilities
Standard senses
Civilization and Culture
Major Language Groups and Dialects
Terran
Common Taboos
They greatly dislike interpersonal conflict, and will often fight pairs, groups, or even entire cities should social or political unrest become prevalent within them.
Interspecies Relations and Assumptions
Is friendly with most monsters from its own world and occasionally humanoids.
Large Construct (material Lawful Neutral
AC: 17, MOV: 25ft, HP: 27 (3D12+9)
STR: 16, DEX: 9, CON: 22, INT: 9, WIS: 12, CHR: 6
Skills: Athletics+6
Languages: Terran
Challenge: 2 (450exp)
AC: 17, MOV: 25ft, HP: 27 (3D12+9)
STR: 16, DEX: 9, CON: 22, INT: 9, WIS: 12, CHR: 6
Skills: Athletics+6
Languages: Terran
Challenge: 2 (450exp)
Features:
Damage resistances: earth (if using), acid, and bludgeoning/slashing/piercing damage from non-magical weapons that aren't steel grade or better.
Damage vulnerabilities: cold, nature
Condition immunities: poisoned
Immutable Form: The golem is immune to any spell or Effect that would alter its form.
block breaker: this creature's attacks are treated as if a siege weapon.
Conflict hater: If the golem sees intense or prolonged interpersonal conflict of a social nature, it will become hostile to all parties involved in said conflict (even if 1 or more parties is an ally)
Actions:
Punch: Melee Weapon Attack: +6 to hit (STR), reach 5 ft., one target. Hit: 1d12+ 3 bludgeoning damage.
Ground pound(recharge 6) : Melee Weapon Attack, reach 5ft. All creatures in reach must make a Dexterity saving throw. Creatures take 2D8+6 bludgeoning damage, halved on a success. creatures failing the save are knocked 10ft away and are knocked prone.
Damage resistances: earth (if using), acid, and bludgeoning/slashing/piercing damage from non-magical weapons that aren't steel grade or better.
Damage vulnerabilities: cold, nature
Condition immunities: poisoned
Immutable Form: The golem is immune to any spell or Effect that would alter its form.
block breaker: this creature's attacks are treated as if a siege weapon.
Conflict hater: If the golem sees intense or prolonged interpersonal conflict of a social nature, it will become hostile to all parties involved in said conflict (even if 1 or more parties is an ally)
Genetic Descendants
Average Height
7-8ft tall
Average Physique
Bulky both in brawn and defence. Not wise to box with.
Body Tint, Colouring and Marking
Clay brown
Geographic Distribution
Punch: Melee Weapon Attack: +6 to hit (STR), reach 5 ft., one target. Hit: 1d12+ 3 bludgeoning damage.
Ground pound(recharge 6) : Melee Weapon Attack, reach 5ft. All creatures in reach must make a Dexterity saving throw. Creatures take 2D8+6 bludgeoning damage, halved on a success. creatures failing the save are knocked 10ft away and are knocked prone.
Flint stone (30%), Mithril ore (15%), Golemite (10%)
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