Sonic Jammer
Mechanical drones modeled after cicadas. As thier name suggests, they use sonic EMP waves to disrupt electrical devices and even cetain kinds of magic.
Basic Information
Anatomy
buglike machines with 4 ski treads in place of feat, and synthetic 'wings'.
Additional Information
Facial characteristics
a single red-eye with magnified sights.
Average Intelligence
They seem at least somewhat autonomous, with few proccesses left for their AI to deal with
Perception and Sensory Capabilities
Standard senses
Magnified sights: this creature has double the visual range a creature would normally have.
Magnified sights: this creature has double the visual range a creature would normally have.
Tiny construct (machine): Lawful neutral
AC: 7, MOV: 5ft (fly 30ft), HP: 5 (1D6+2)
STR: 5, DEX: 12, CON: 8, INT: 3, WIS: 12, CHR: 1
Languages: Binary
Challenge: 0 (10exp)
AC: 7, MOV: 5ft (fly 30ft), HP: 5 (1D6+2)
STR: 5, DEX: 12, CON: 8, INT: 3, WIS: 12, CHR: 1
Languages: Binary
Challenge: 0 (10exp)
Features:
Damage resistances: wind, cold, water
Damage vulnerabilities: Lightning, earth
Ski-mobile: this creature's movement on the ground is increased to 20ft while on snow or sand (or other such smooth surfaces), and doubled while travelling downhill (but halved travelling uphill).
Sonic jam!: once per day, after compleing a long rest; this creature may use its reaction to disable a technological/electronic device or counter a spell being cast within 60ft of it. In the case of the former, the EMP effect lasts 1D4-1 rounds (min 1).
Actions:
slam: melee weapon attack, +3 to hit (dex), 5ft reach, 1 target. hit: 1 Bludgeoning damage
Sonic shock: ranged weapon attack, +3 to his (WIS), 20ft range, 1 target. Hit: 1d4-1 (min 1) thunder damage.
Damage resistances: wind, cold, water
Damage vulnerabilities: Lightning, earth
Ski-mobile: this creature's movement on the ground is increased to 20ft while on snow or sand (or other such smooth surfaces), and doubled while travelling downhill (but halved travelling uphill).
Sonic jam!: once per day, after compleing a long rest; this creature may use its reaction to disable a technological/electronic device or counter a spell being cast within 60ft of it. In the case of the former, the EMP effect lasts 1D4-1 rounds (min 1).
Average Physique
brittle like an old radio
Body Tint, Colouring and Marking
silver with a blue circle on the midsection, and two gemlike green 'wings'
Geographic Distribution
slam: melee weapon attack, +3 to hit (dex), 5ft reach, 1 target. hit: 1 Bludgeoning damage
Sonic shock: ranged weapon attack, +3 to his (WIS), 20ft range, 1 target. Hit: 1d4-1 (min 1) thunder damage.
1xWind Kanji Stone (7%), 1xBlank effect monster card (12%), 1D2xLevel rune (8%), 1xInsectoid essence (4%), 1xflipper flap (1%)
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