Solpreist
The solpriest is a sturdy round nobody that is mechanical in appearance. it's main attack is a powerful solar laser; but it has a plethora of other tricks to run rings around it's foes. Their main leader is Xolpa; the Organisation XIII member with the power of solar.
Basic Information
Anatomy
a round ball with 4 spiked legs that can curl up against the main body. the shell opens into four segments, revealing the main cannon.
Additional Information
Average Intelligence
High; capable of orchestrating complex tactics.
Perception and Sensory Capabilities
average sight; but cannot hear, taste, smell, or sense touch.
Nobody/machine Size: medium
AC (18 wehn closed, 15 when open Mov: (60 when closed, 30 when open), HP: 70
STR: 10, DEX: 14, CON: 16, INT: 18, WIS: 8, CHR: 5
AC (18 wehn closed, 15 when open Mov: (60 when closed, 30 when open), HP: 70
STR: 10, DEX: 14, CON: 16, INT: 18, WIS: 8, CHR: 5
Features:
Has 2 modes, one for combat; which has higher armour but disadvantage on dexterity saves, and one for movement, which has higher movement-and has advantage on dexterity saves.
It is immune to radient damage, and heals equal to the damage taken instead.
When in movement form; it may use it's slam attack, but no other attack actions.
When in combat form; it may use It's slash and laser attacks; but not slam.
Attacks (1 per turn):
Slam: 2d10+3 bludgeoning (dex)
Slash: 2d6+dex slashing (dex)
Laser: (takes 1 action to charge) 3d8+4 radient (INT)
Has 2 modes, one for combat; which has higher armour but disadvantage on dexterity saves, and one for movement, which has higher movement-and has advantage on dexterity saves.
It is immune to radient damage, and heals equal to the damage taken instead.
When in movement form; it may use it's slam attack, but no other attack actions.
When in combat form; it may use It's slash and laser attacks; but not slam.
Genetic Ancestor(s)
Average Height
3ft 6in
Average Weight
0
Average Physique
low: the legs are mostly designed as a stand during it's combat mode.
Slam: 2d10+3 bludgeoning (dex)
Slash: 2d6+dex slashing (dex)
Laser: (takes 1 action to charge) 3d8+4 radient (INT)
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