Root water
'An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.'
Another overblown report of a creature that can do far more than it's form would appear; the root water is little more than an aggressive pest. It has a sharp bite; but the prepared will be able to deal with one or two mostly unscathed. On land that is-for in water that is an entirely different kettle of fish.
Another overblown report of a creature that can do far more than it's form would appear; the root water is little more than an aggressive pest. It has a sharp bite; but the prepared will be able to deal with one or two mostly unscathed. On land that is-for in water that is an entirely different kettle of fish.
Basic Information
Anatomy
Mermaid-like fishmen with two webbed arms, a mer-tail, heaps of fins, and a fish head laden with sharp teeth. Oh; and it has a fin/whisker beard.
Ecology and Habitats
Found in and around the sea or other sources of salt water.
Dietary Needs and Habits
Omnivorous; with a diet consisting of smaller fish, kelp, and sometimes you.
Additional Information
Uses, Products & Exploitation
Thier teeth are sometimes harvested to make decorative necklaces.
Facial characteristics
eyes like black pearls-though not actually black pearls, obviously.
Average Intelligence
Somewhere between a fish and a humanoid. it differs.
Perception and Sensory Capabilities
Darkvision 60ft, Acute taste for blood (akin to pirahnas)
Small Humanoid (fish), chaotic Neutral [br[
AC: 12 (natural armour), MOV: 20ft, 40ft swim, HP: 11 (2d6+5)
STR: 6, DEX: 10, CON: 10, INT: 6, WIS: 12, CHR: 4
Challenge: 1/4 (50xp)
STR: 6, DEX: 10, CON: 10, INT: 6, WIS: 12, CHR: 4
Challenge: 1/4 (50xp)
Features:
Damage resistances: water, fire
Damage vulnerabilties: Lightning, nature
Limited Amphibiousness. The Root water can breathe air and water, but it needs to be submerged at least once every 2 hours to avoid suffocating.
Blood sampler: Has advantage on perception checks to find the source of blood in a body of water
Attacks:
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Water bolt: ranged spell attack, +3 to hit, range 15ft, one target. Hit: 1d4+1 water damage
Damage resistances: water, fire
Damage vulnerabilties: Lightning, nature
Limited Amphibiousness. The Root water can breathe air and water, but it needs to be submerged at least once every 2 hours to avoid suffocating.
Blood sampler: Has advantage on perception checks to find the source of blood in a body of water
Lifespan
5 years
Average Height
2-3ft
Average Weight
45lbs
Average Physique
The only muscle you need worry about is their jaw.
Body Tint, Colouring and Marking
Light to medium blue
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Water bolt: ranged spell attack, +3 to hit, range 15ft, one target. Hit: 1d4+1 water damage
1x water Kanji Stone (40%), Blank normal monster card (30%), 1d4-1 (min 1) Level rune (25%), Fish essence (20%)
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