Red Gadget
One of the original gadget trio. The tankiest of the three by a small marjin, and also average offensively. They have the roundest shape of the three; but-ironically- the squarest feet
Basic Information
Anatomy
roundbodied bipdeal constructs with a large gear on their back
Additional Information
Facial characteristics
one optical sensor eye is slightly higher than the other
Average Intelligence
unremarkable
Perception and Sensory Capabilities
standard senses
Medium Construct (Machine): Lawful Neutral or Lawful Good
AC: 15, MOV: 25ft, HP: 15 (1D12+8)
STR: 10, DEX: 8, CON: 15, INT: 10, WIS: 10, CHR: 10
Languages: Binary
Challenge: 1/8 (25exp)
AC: 15, MOV: 25ft, HP: 15 (1D12+8)
STR: 10, DEX: 8, CON: 15, INT: 10, WIS: 10, CHR: 10
Languages: Binary
Challenge: 1/8 (25exp)
Features:
Damage resistances: water, earth, psychic
Damage vulnerabilities: fire, acid, lightning
Gadget block: as a reaction, Red gadget may block 1 incoming melee attack. If they do, they take half damage from that attack only.
Actions:
Unarmed Strike: melee weapon attack, +2 to hit (STR), 5ft reach, one target. Hit: 1D4 bludgeoning damage (counts as martial arts dice damage)
Gadget barge (recharge 5-6): melee spell attack, +2 to hit (WIS), 10ft reach, one target. Hit: 1D4+1 earth damage. the hit target must make a DC10 strength saving throw. on a failing save they are pushed backwards 10ft
Damage resistances: water, earth, psychic
Damage vulnerabilities: fire, acid, lightning
Gadget block: as a reaction, Red gadget may block 1 incoming melee attack. If they do, they take half damage from that attack only.
Average Height
4-4.5ft
Average Physique
Average, with the tiniest boost in durability
Body Tint, Colouring and Marking
red with silver joints and gears. their optical sensors have the appearance of orange eyes.
Geographic Distribution
Unarmed Strike: melee weapon attack, +2 to hit (STR), 5ft reach, one target. Hit: 1D4 bludgeoning damage (counts as martial arts dice damage)
Gadget barge (recharge 5-6): melee spell attack, +2 to hit (WIS), 10ft reach, one target. Hit: 1D4+1 earth damage. the hit target must make a DC10 strength saving throw. on a failing save they are pushed backwards 10ft
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