Metallicactuar
They're similar to regular Cactuar; but metal! Instead of being found in deserts, these odd creatures are often found in wastelands. That is, vast tracts of ruined land, often including ruins. If Metallicactuar are seen migrating near a town or city, this is a terrible omen.
Basic Information
Anatomy
Bipedal cacti that naturally stand in a 'exit sign' running pose. They have 3 distinct large hairs atop their head.
Dietary Needs and Habits
They eat metal. Usually ferrous metals like iron, but sometimes they consume silver or other 'silver coloured metals.
Additional Information
Facial characteristics
The infamous spherical black empty eyes and eternally open mouth are unmistakable. despite the implications, many find this to be cute.
Average Intelligence
Easily tricked, but smarter than an animal.
Perception and Sensory Capabilities
Standard
Small Plant; unaligned
AC: 15, MOV: 30ft, HP: 44 (7D8+9)
STR: 16, DEX:14, CON: 20, INT: 5, WIS: 10, CHR: 14
Skills: Athletics+6, Performance+5
Languages: Cactuar
Challenge: 2 (450 exp)
AC: 15, MOV: 30ft, HP: 44 (7D8+9)
STR: 16, DEX:14, CON: 20, INT: 5, WIS: 10, CHR: 14
Skills: Athletics+6, Performance+5
Languages: Cactuar
Challenge: 2 (450 exp)
Features:
Damage immunities: Poison
Metallic armament: This creature resists all damage types besides fire, acid, and psychic. Condition immunities: poisoned, burning, bleeding,
Desert born: This creature is immune to the effects of sandstorms.
Actions:
Cactus dance: During it's next turn, the Meallicactuar has +4 to hit with it's attacks, and it's attacks deal an additional 1D4 nature damage
100 Needles: Ranged weapon attack, +5 to hit, 30ft range, one target. Hit: 1D10+1 Piercing damage
Punch: Melee weapon attack, +5 to hit, 5ft reach, one target. Hit: 1D8+3 Bludgeoning
Shadowbind: Range 30ft. A creature within range Must Succeed on a DC13 Charisma saving thow. A creature failing this save has its movement speed reduced to 0 during its next turn
Damage immunities: Poison
Metallic armament: This creature resists all damage types besides fire, acid, and psychic. Condition immunities: poisoned, burning, bleeding,
Desert born: This creature is immune to the effects of sandstorms.
Genetic Ancestor(s)
Average Height
2-3.5ft
Average Physique
Not terribly stronger than the green version, But far more durable.
Body Tint, Colouring and Marking
Metallic Silver
Cactus dance: During it's next turn, the Meallicactuar has +4 to hit with it's attacks, and it's attacks deal an additional 1D4 nature damage
100 Needles: Ranged weapon attack, +5 to hit, 30ft range, one target. Hit: 1D10+1 Piercing damage
Punch: Melee weapon attack, +5 to hit, 5ft reach, one target. Hit: 1D8+3 Bludgeoning
Shadowbind: Range 30ft. A creature within range Must Succeed on a DC13 Charisma saving thow. A creature failing this save has its movement speed reduced to 0 during its next turn
1D8+1 x dart (cactus needles) (60%), Potent Booster: (30%).
Remove these ads. Join the Worldbuilders Guild
Comments