MDL X1: Moving Fortress
The MDL X!: Mobile Fortress is a highly advanced mechanical golem Engineered by top Gnome sceincetists at Paradox Testing Labs. Despite being the first of it's line of automatons, it boasts significant firepower. Boasting twin TNT crate cannons, this bulky metal behemoth can take and dole out a significant amount of punishment. It's main weakness is how slow it is to move and turn. Not only that, but a skilled fighter could turn the explosive crates right back at the mechanical monster! Either which way, a battle with this beast is bound to end in wanton destruction.
Physical Description
Body Features
The MDL X1 Is comprised of a very solid steel cyindrical torso containing the important components, two cannon 'arms' made of treated and hardened wood bark, and two solid steel jointed legs.
Special abilities
echolocation.
Specialized Equipment
Two TNT crate launchers; feet are heavy enough to stomp threats.
Mental characteristics
Employment
This Automaton is currently used by the PTL to eliminate high-profile threats that prevent them from gathering Anomalous technology.
Personality Characteristics
Motivation
To follow the orders it is given by the PTL
AC: 19, HP: 100, SPD: 25 feet.
STR: 18, DEX: 9, CON: 30, INT: 15, WIS: X, CHR: X
Species: Automaton
STR: 18, DEX: 9, CON: 30, INT: 15, WIS: X, CHR: X
Species: Automaton
Immune to magical status effects and any status that impacts the mind or flesh, and immune to being poisoned.
Immune to poison, Ice, psychic, and necrotic damage.
Immune to any effects that would require a wisdom, or charisma save, and automatically fails any checks regarding the aformentioned stats. Resistant to radient, force, bludgeoning, piercing, ballistic, and slashing damage.
Weak to fire, eletcric/thunder, acid, and water damage.
Short-circuit: If hit by a critical attack from an element it is weak to, the next attack it makes is random, which may include it's 'allies' or even itself.
Constructed Nature. doesn't require air, food, drink, or sleep.
Known Languages
Incapable of speech
Attacks: multiatack 2
Stomp-Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage.
TNT launch-Ranged weapon attack 35ft range 5ft circle radius: - 3D4 explosive damage on failing a dex save (DC 10-15 depending on obstacles ect)
Immune to poison, Ice, psychic, and necrotic damage.
Immune to any effects that would require a wisdom, or charisma save, and automatically fails any checks regarding the aformentioned stats. Resistant to radient, force, bludgeoning, piercing, ballistic, and slashing damage.
Weak to fire, eletcric/thunder, acid, and water damage.
Short-circuit: If hit by a critical attack from an element it is weak to, the next attack it makes is random, which may include it's 'allies' or even itself.
Constructed Nature. doesn't require air, food, drink, or sleep.
Alignment
True Neutral
Year of Birth
15 CC
Circumstances of Birth
Created by Paradox Testing Labs
Birthplace
Children
Eyes
bright lamps
Skin Tone/Pigmentation
Treated hardwood, Steel.
Height
15ft 6in
Weight
6 tonnes
Aligned Organization
Stomp-Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage.
TNT launch-Ranged weapon attack 35ft range 5ft circle radius: - 3D4 explosive damage on failing a dex save (DC 10-15 depending on obstacles ect)
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