Maze Sentinel
Giant light elementals That know the pathways of The Dragon's Maze. They take the form of animated suits of knightly armour; and boast significant defense. Their purpose is to test Maze runners, but also to provide them with a clue to continuing their quest.
Basic Information
Anatomy
Bipedal, giant-like elemental knights with humanoid anatomy.
Ecology and Habitats
Found only within The Dragon's Maze
Additional Information
Social Structure
Lonely and solitary creatures. The maze room they call home usually have entrenaces to small for them, and thus they are forever trapped to their duty.
Uses, Products & Exploitation
Used as guardians for the Dragon's Maze; bound to position by ancient Ravnicans
Facial characteristics
The head is particularly long with no slats or gaps in the 'helmet'
Average Intelligence
Unknown, but beleived to be close to omnipotent about matters related to the maze they call home.
Perception and Sensory Capabilities
Truesight 60ft.
Civilization and Culture
Major Language Groups and Dialects
Common, Primordial, Celestial
Common Etiquette Rules
They act with all the nobility and politeness of knights.
History
Long, long in the distant past, The Maze Sentinels were part of the Celestial army of Ravnica's 'Heaven'. This has been uncovered thanks to deciphered text within the Various Maze Paradoxes. But no knowledge has come forward as to thier original name, or what thier society was like. Similar writings have revealed that many died in a brutal war, possibly leading to the agreement being made with the Ravnicans-as a means to preserve their species.
Huge Elemental (light) ; Lawful Good
AC: 16, MOV: 40ft, HP: 85
STR: 14, DEX: 8, CON: 22, INT: 12, WIS: 18, CHR: 8
Passive perception: 17
Skills: Arcana (+4), Perception (+7), Insight (+7), Pursuasion (+2)
Challenge: 6
AC: 16, MOV: 40ft, HP: 85
STR: 14, DEX: 8, CON: 22, INT: 12, WIS: 18, CHR: 8
Passive perception: 17
Skills: Arcana (+4), Perception (+7), Insight (+7), Pursuasion (+2)
Challenge: 6
Vigilance: Can use a bonus action to Dodge
Holy grasp: has advantage on Grapple checks against undead, demons, Teiflings, Fiends, and darkness elementals.
Defensive command: Can use a bonus action to command another creature to take the Dodge action (as a free action).
Attacks
Multiattack: The Maze sentinel makes 2 Smiting punch attacks Smiting Punch: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (2D4+2) Bludgeioning damage, +1D6 Radient damage.
Holy grasp: has advantage on Grapple checks against undead, demons, Teiflings, Fiends, and darkness elementals.
Defensive command: Can use a bonus action to command another creature to take the Dodge action (as a free action).
Scientific Name
legit laniatum excubiarum
Lifespan
3,000 years-possibly longer.
Average Height
15ft tall
Average Weight
1200kg
Average Physique
Weaker than their size might conver, but extremely durable.
Body Tint, Colouring and Marking
whitish-silver. their armour is very ornate, flaked with gold motifs
Geographic Distribution
Multiattack: The Maze sentinel makes 2 Smiting punch attacks Smiting Punch: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (2D4+2) Bludgeioning damage, +1D6 Radient damage.
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