Maniacal Servant
Otherworldly beings made of magic, sack cloth, and madness. These evil casters Draw in darkness around them to bolster their defences, making them hardier than they appear.
Basic Information
Anatomy
Humanoid figures made of magical energy, sack cloth, and an as yet incomprehensible element.
Additional Information
Facial characteristics
a pair of beady red eyes. Thier heads also curl at the back into a small spiral.
Average Intelligence
Unknown, due to the anomalous nature of this creature
Perception and Sensory Capabilities
Darkvision 50ft
Magic sense- dark: This creature can sense the presence of dark affiliated creatures (living or dead) and spells within 100ft of it.
Magic sense- dark: This creature can sense the presence of dark affiliated creatures (living or dead) and spells within 100ft of it.
Small Abberation (spellcaster Neutral evil
AC: 8, MOV: 20ft, HP: 10 (1D8+6)
STR: 6, DEX: 8, CON: 14, INT: 10, WIS: 10, CHR: 11
Languages: Deep speech
Challenge: 1/8 (25exp)
AC: 8, MOV: 20ft, HP: 10 (1D8+6)
STR: 6, DEX: 8, CON: 14, INT: 10, WIS: 10, CHR: 11
Languages: Deep speech
Challenge: 1/8 (25exp)
Features:
damage resistances: psychic
Damage immunities: darkness,necrotic
Damage vulnerabilties: slashing, piercing, radiant, fire,
Card effect: at the start of an opposing creature's turn, this creature can absorb the souls of any nearby allied/indifferent DARK attribute creatures within 50ft of it. For each soul absorbed, this creature's AC increases by 1 during that turn. Creatures absorbed by this card are treated as being banished.
Actions:
Energy trails: melee spell attack, +2 to hit (CHR), 10ft reach, 1 target. Hit: 1D4-1 (min 1) darkness damage
Energy spike: ranged spell attack, +2 to hit (CHR), 50ft range, 1 target. Hit: 1D4 force damage.
damage resistances: psychic
Damage immunities: darkness,necrotic
Damage vulnerabilties: slashing, piercing, radiant, fire,
Card effect: at the start of an opposing creature's turn, this creature can absorb the souls of any nearby allied/indifferent DARK attribute creatures within 50ft of it. For each soul absorbed, this creature's AC increases by 1 during that turn. Creatures absorbed by this card are treated as being banished.
Average Height
3-4ft
Average Physique
Weak and unremarkable, but can suddenly become a problem when allowed to absorb dark energy (albeit only temporarily a problem).
Body Tint, Colouring and Marking
sackcloth brown
Geographic Distribution
Energy trails: melee spell attack, +2 to hit (CHR), 10ft reach, 1 target. Hit: 1D4-1 (min 1) darkness damage
Energy spike: ranged spell attack, +2 to hit (CHR), 50ft range, 1 target. Hit: 1D4 force damage.
1D2xDark Kanji Stone (20%), 1xBlank effect monster card (20%), 1D4-1 (min 1)xLevel rune (15%) , 1xSpellcaster essence (10%), 1x:Defence core (5%), 1xEctoplasm (2%)
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