Launcher Spider Species in Old Zenithas | World Anvil
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Launcher Spider

From Yugioh, by Konami
'A mechanical spider with rocket launchers capable of random fire.' ~Flavour Text   Mechanically engineered weapons shaped somewhat like a spider. Their All out barrage of missiles can be utterly devastating.

Basic Information

Anatomy

Hexapedal spider-bots with two missile salvo launchers on  their back.

Additional Information

Facial characteristics

Its blue optical array looks like a visor, and it has two decorative 'chelicerae'

Average Intelligence

Autonomous but with a respectable AI matrix. Capable of seeking out priority threats and choosing the right ammo for the job.

Perception and Sensory Capabilities

Standard senses
Infra red 60ft
Large Construct (Machine) Neutral
AC: 16, MOV: 20ft, HP: 25 (3D10+10)
STR: 15, DEX: 7, CON: 18, INT: 12, WIS: 10, CHR: 8
Languages: Binary
Challenge: 1/2 (200exp)
Features:
Damage resistances: cold, fire, nature
Damage immunities: psychic
Damage vulnerabilities: water, acid, earth
Condition immunities: charmed, frightened, petrified, paralysed
Flawed spider climb: this creature has a climb speed equal to its movement speed and can climb walls and ceilings as if normal terrain. However, if it ends its turn on a ceiling or wall, it begins to fall.
Heat seeking: as a bonus action, this creature can target a creature that it can see with it's infra red vision. Until that creature is no longer in sight or appears dead, this creature has advantage on ranged attack rolls against that creature.In addition, ranged attacks may follow a 'route' instead of being fired in a straight line toward the locked on target.
Average Height
7-9 ft tall
Average Length
4-5ft tall
Average Physique
Bulky and strong, but lumbering beyond compare.
Body Tint, Colouring and Marking
mostly metallic army green, with a bonze head and supports, black spikes on the supports and legs, and gold launchers. It's ammunution is silver with red tips.
Geographic Distribution
Actions:
Dash: this creature moves upto its movement speed
Crush underfoot: Melee weapon attack, +4 to hit (STR), 5ft reach, one target. Hit: 1D4 bludgeoning damage
Regular missile: ranged weapon attack, +3 to hit (INT), 70/120ft range, one target. Hit: 1D4 force damage + 1D4 fire damage
fragmentation missile (Recharge 5-6):  ranged weapon attack, +3 to hit (INT), 50/100ft range, one target. Hit: D4 force damage + 1D4 fire damage. Creatures within 5ft must make a dexterity saving throw of DC12. On a failing save those creatures take 1D4 piercing damage.
Napalm missile (recharge 6):  ranged weapon attack,+3 to hit (INT), 50/100ft range, one target. Hit: 1D6+1 fire damage. On a hit, the creature is 'on fire' and takes 1D4 fire damage at the start of each of their turns until the fire is put out. on a miss choose an unnocupied space within 10ft of the target. That space becomes dangerous terrain for 1D6+1 rounds; and any creature entering or staring their turn in that space takes 1D4 fire damage
Missile salvo (once per day):  ranged weapon attack, 40ft range, a 10ft radius centred on a point within range. All creatures and objects in the target radius must make a Dexterity Saving throw (DC14). Targets in range take 4D4 Force, 4D4 fire, and 1D6 piercing damage, halved on a success. If this action is used, Launcher spider cannot make ranged attacks for the next 3 rounds.
Loot:
1xFire Kanji Stone (30%), 1xBlank normal monster card (25%), 1D6+1xLevel rune (20%), 1xMachine essence (15%)

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