Hack worm Species in Old Zenithas | World Anvil
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Hack worm

From yugioh, by konami
Mechanical monsters of a malevolent nature. They thrive on consuming digital data. A real menace to any artificer or digital being; but ironically the best troubleshooting advice is just thwack them.

Basic Information

Anatomy

Spiked serpentine monsters with spikes at the head and tail, with a primary head spike that may serve as a signal reciever.

Dietary Needs and Habits

They consume digital data, be that code stored in an artificed item, or the code that construes a digital creature.

Additional Information

Uses, Products & Exploitation

Used to sabotage artificer projects.

Facial characteristics

rows of sharpened rotatable (grinder) teeth spin around this creatures glowing maw.

Average Intelligence

Despite being advanced constructs- they act like simple animals, caring only about their next meal or surviving.

Perception and Sensory Capabilities

Blindsight 15ft, darkvision 60ft
Tiny Construct; Neutral evil
AC: 8, MOV: 5 (20 fly), HP: 8 (1D10+3)
STR: 8, DEX: 14, CON: 6, INT: 3, WIS: 12, CHR: 1
Proficiencies: Perception+3 (passive 13)
Challenge: 0 (10 exp)
Features:
Damage resistances: darkness, earth, Thunder Damage immunities: Poison
Damage vulnerabilities: Radiant, fire, water
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned, bleeding.
Average Length
1-2feet from head to tail
Body Tint, Colouring and Marking
brownish silver with greenish-cyan neon detailing.
Attacks:
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 piercing damage. (dexterity based)
Loot:
1x Dark Kanji Stone (20%), 1x Level rune (15%), 1x Machine essence (10%), Summon ticket A (5%)

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