Galaxy Dragon Species in Old Zenithas | World Anvil
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Galaxy Dragon

From Yugioh, by Konami
Young galactic dragons from the spacial voidlands of the Duel Dimension. Ferious and strong, but they only ever seem to fight dragons. It is said that they are only young, and grow far stronger in adulthood.

Basic Information

Anatomy

Bipedal dragons with some humanoid features. their bodies are partially made of starlight and photons.

Additional Information

Facial characteristics

a flat snout, a visored helm, spiked at the back to blend with it's natural frills.

Average Intelligence

Somewhere in the middle between feral dragons and 'High-dragons'.

Perception and Sensory Capabilities

Standard senses
Darkvision 60ft (sees dim light and darkness as if the area were lit)
Immune to blindness (All types)
Medium Dragon; Any Non-Evil alignment
AC: 12, MOV: 35ft (40ft fly), HP: 17 (2D10+5)
STR: 16, DEX: 14, CON: 12, INT: 8, WIS: 14, CHR: 12
Skills: Acrobatics+4, Intimidation+3
Languages: Draconic
Challenge: 1 (200exp)
Features:
Damage resistances: Darkness, Radiant, Fire, Cold
Damage vulnerabilities: lightning, Force
Draconic rivalry: If this creature attempts to attack a non-dragon type creature, it must make a wisdom saving throw (DC16). On a failed save, the creature must choose a new target or lose the attack. If this ceature battles a dragon type creature, it gains +2 to it's attack and damage rolls for that attack (it gains 1000 ATK points). In addition, any 'card effects' of that creature are negated so long as Galaxy Dragon is concious.
Average Height
6-7ft tall
Average Physique
Strong for sure, but limited by some odd cosmic rule.
Body Tint, Colouring and Marking
dark blue/indigo scales/armour and wing structure, luminous light blue body and wing membrane; with red details and wing spines.
Geographic Distribution
Actions:
Roar:All creatures that can see and hear galaxy dragon must make a Charisma saving throw (DC12). on a failing save the creature is Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to this effect for the next 24 hours
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 +3  slashing damage.
Galaxy stream of blinding (recharge 6): 60ft line. all creatures in the line of fire must make a Dexterity saving throw (DC12). Creatures take 3D4+3 radiant damage, halved on a success. Creatures failing this save by 5 or more are blinded (light) for 1D4 rounds.
Loot
1xLight Kanji Stones (35%), 1xBlank effect monster card (30%), 1D4xLevel rune (25%), 1xDragon essence (20%), 1xAttack core (15%), 1xPrevention legislation (10%), 1xGalactic Photon Particle (7%)

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