Elemental HERO bubbleman
One of the original five elemental HEROes, Bubbleman is a master of gadgets, and probablymade many of the equipment items used by his allies. His duplicates can be called upon by skilled spellcrafters, but they seem to prefer working for those with goodness in their souls.
Basic Information
Anatomy
Humanlike humanoids clad in technologically advanced metal armour, complete with pipes and jet tanks.
Additional Information
Facial characteristics
They wear blue batlike cowls at all times. Nobody has ever seen what is behind the mask, not even other Elemental HEROes
Average Intelligence
Highly intelligent, skilled in tech and engineering, as well as tactics.
Perception and Sensory Capabilities
Standard senses.
Medium Humanoid (warrior), Lawful Good
AC: 11, MOV: 30ft, HP: 12 (2D6+4)
STR: 10, DEX: 12, CON: 10, INT: 14, WIS: 12, CHR: 10
Skills: history+4, Insight+3)
Languages: common
Challenge: 1/8 (25exp)
AC: 11, MOV: 30ft, HP: 12 (2D6+4)
STR: 10, DEX: 12, CON: 10, INT: 14, WIS: 12, CHR: 10
Skills: history+4, Insight+3)
Languages: common
Challenge: 1/8 (25exp)
Features:
Damage resistances: cold, water
Damage vulnerabilties: fire, lightning
Water tanks: this creature has 4 water tank points. It restores 1 water tank point per turn at the start of its turn, or by using an action to collect water while a water source is within 5ft of it Water jetpack: this creature may fly 30ft as its movement speed, using 4 water tank points to do so.
Glide: this creature may use their action to glide while falling, giving them a fly speed equal to their movement speed, however they cannot gain altitude and still fall 30ft every round (but take no fall damage from the number of feet fallen while gliding)
Actions:
Martial arts: melee weapon attack, +3 to hit (DEX), 5ft reach, one target. HitL 1D4 (martial arts) bludgeoning damage.
Bubble shooter (Uses 2 water tank points): ranged weapon attack, +3 to hit (DEX), 20ft range, one target. Hit: 1D6 water damage.
Damage resistances: cold, water
Damage vulnerabilties: fire, lightning
Water tanks: this creature has 4 water tank points. It restores 1 water tank point per turn at the start of its turn, or by using an action to collect water while a water source is within 5ft of it Water jetpack: this creature may fly 30ft as its movement speed, using 4 water tank points to do so.
Glide: this creature may use their action to glide while falling, giving them a fly speed equal to their movement speed, however they cannot gain altitude and still fall 30ft every round (but take no fall damage from the number of feet fallen while gliding)
Average Height
6ft 1in
Average Physique
Their Gadgets and speed more than make up for a lack of strength.
Body Tint, Colouring and Marking
Light and dark blue costume, with silver pipes and tanks, and a white cape
Geographic Distribution
Martial arts: melee weapon attack, +3 to hit (DEX), 5ft reach, one target. HitL 1D4 (martial arts) bludgeoning damage.
Bubble shooter (Uses 2 water tank points): ranged weapon attack, +3 to hit (DEX), 20ft range, one target. Hit: 1D6 water damage.
1xWater Kanji Stone (25%), 1xBlank effect monster card (20%), 1D4xLevel rune (15%), 1xWarrior essence (10%(, 1xE hero cape (4%)
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