Dark Titan of Terror
'A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.' ~Flavour text
four armed, brutish and faceless fiends whose heads are covered in spikes and theatre masks. Sometimes found to haunt dreams, but are just as much at home in a dark cave or on an abyssal plane.
four armed, brutish and faceless fiends whose heads are covered in spikes and theatre masks. Sometimes found to haunt dreams, but are just as much at home in a dark cave or on an abyssal plane.
Basic Information
Anatomy
four armed humanoids with bulbous spined heads, that wear blue clothing detailed with red motifs and and a red crotch sheild guard.
Additional Information
Facial characteristics
the closest thing to a face they have are the 4 theatre masks on thier head, each having a different expression. it could be assumed the front racing mask is the 'true' face'.
Average Intelligence
While they may appear thuggish, they are by no means stupid. dont underestimat them.
Perception and Sensory Capabilities
Darkvision 60ft
Standard senses
Standard senses
Large Fiend (demon Neutral evil
AC: 11, MOV: 30ft, HP: 11 (1D12+5)
STR: 14, DEX: 10, CON: 10, INT: 10, WIS: 10, CHR: 10
Languages: Abyssal
Challenge: 1/8 (25exp)
AC: 11, MOV: 30ft, HP: 11 (1D12+5)
STR: 14, DEX: 10, CON: 10, INT: 10, WIS: 10, CHR: 10
Languages: Abyssal
Challenge: 1/8 (25exp)
Features:
Damage resistances: darkness, psychic, fire
Damage vulnerabilities: necrotic, radiant
Double arms: (recharge 6): this creature may use a bonus action to gain - multiattack: this creature makes 2 punch attacks - until the end of the turn. It cannot use this if it currently has a creature grappled
Extra limbs: this creature can grapple 2 size appropriate creatures instead of 1
Actions:
Punch: melee weapon attack, +4 to hit, 5ft reach, one target. Hit: 1D4 bludgeoning damage
Mystic Headslam: melee weapon attack, +4 to hit, 5ft reach, one target. Hit: 1D4 psychic damage. This attack has advantage on a target this creature is grappling.
Damage resistances: darkness, psychic, fire
Damage vulnerabilities: necrotic, radiant
Double arms: (recharge 6): this creature may use a bonus action to gain - multiattack: this creature makes 2 punch attacks - until the end of the turn. It cannot use this if it currently has a creature grappled
Extra limbs: this creature can grapple 2 size appropriate creatures instead of 1
Average Height
7-8ft tall
Average Physique
Bulky but those are bodybuilder arms, not as strong as they look. On the other hand though, they have 2 pairs as opposed to one, so that counts for a lot.
Body Tint, Colouring and Marking
Lapis blue clothing with dark arms, red accessories, golden spines and kneepads, and magenta masks.
Geographic Distribution
Punch: melee weapon attack, +4 to hit, 5ft reach, one target. Hit: 1D4 bludgeoning damage
Mystic Headslam: melee weapon attack, +4 to hit, 5ft reach, one target. Hit: 1D4 psychic damage. This attack has advantage on a target this creature is grappling.
1xDark Kanji Stones (21%), 1xBlank normal monster card (16%), 1D4xLevel rune (11%) , 1xFiendish essence (6%)
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