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Skyships

in Groups & Organisations in Olcari

Skyships typically resemble ocean faring ships held aloft by three or more brumestones. Some have sails atop their deck in order to catch more wind for higher speeds, and often skyships also have some manner of sail protruding from the sides of the hull to act as wings and provide additional lift. Some skyships are seaworthy in case an emergency landing in the water is necessary.   Skyships typically require a crew of around six to ten to function, and can carry up to an additional thirty passengers. In addition, skyships can carry up to ten tons in cargo. Skyships are faster than ocean-bound ships, capable of flying at ten miles per hour. This expediency and the cost of construction and maintenance of the skyship makes them quite expensive, costing 100,000 gp to purchase outright, 2 gp per mile for each passenger, and 1 gp per 100 pounds of cargo per mile to ship.   History   The first skyships following the Divergence were developed on the continent of Marquet, with the creation and enchantment of brumestones being a closely guarded secret of the Alsfarin Union. While they sell skyships to foreign business, the Alsfarin Union has long held the monopoly on the creation and maintenance of their skyships.   There are very few skyship ports in the world. By the year 836 PD, skyship ports could be found in only five cities across all of Exandria: Ank'Harel in Marquet; Vasselheim in Issylra; Emon and Whitestone in Tal'Dorei; and Port Damali in Wildemount. Because of this, few skyships deviate from trade routes between these cities.[4] Seven years later, there was at least one more skyship port on Marquet, in Jrusar.   King Bertrand Dwendal has long opposed the creation of a skyship port within the Dwendalian Empire, much to the chagrin of Emissary Lord Zeddan Graf. However, during the War of Ash and Light, Hupperdook began making their own small skyships for war to fight against the Kryn Dynasty.

World Codex

  • The Stormlight
    Vehicle | Feb 15, 2022

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