Vampire Familiar
Vampire Familiar CR: 2
STR
12 +1
DEX
17 +3
CON
13 +1
INT
6 -2
WIS
10 +0
CHA
13 +1
Forgotten Past - The vampire familiar was once something else, and may keep the same size category it had in life.
Vampiric Agility - At the beginning of its turn, the vampire familiar gains 5 feet of speed for each humanoid within 5 feet of it.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d12+1 piercing damage and 1d12 necrotic damage. May only be used on a grappled creature.
Reactions
Vampiric Hunger - Whenever another creature takes damage within 5 feet of the vampire familiar, the familiar may use its reaction to gain advantage on attack rolls until the end of its next turn.