Riptide

Riptide

Requires Watershaper


Whenever you trigger Watershaper, you may store a Riptide charge instead of making your target roll a saving throw.
Whenever you deal damage to a creature adjacent to Open Ocean, you may consume any number of Riptide charges to cause your target to take an additional 1d10 force damage for each charge consumed.
You lose one Riptide charge at the end of your turn.