Gunslinger
Gunslinger
Requires Archery Novice
Requires Fast Fingers
Requires Trigger Discipline
Bonus Action - Enter Gunslinger Stance until you enter another stance or use an action to exit Gunslinger Stance. While in Gunslinger Stance, you change in the following ways:
Requires Fast Fingers
Requires Trigger Discipline
Bonus Action - Enter Gunslinger Stance until you enter another stance or use an action to exit Gunslinger Stance. While in Gunslinger Stance, you change in the following ways:
- Whenever you hit an attack with a gun against a target that has a lower initiative roll than you, you may deal an additional 1d10 piercing damage.
- You gain advantage on death saving throws while holding a gun.
- You may roll Sleight of Hand instead of Performance.
- Whenever you critically miss an attack with a gun, you deal critical damage to yourself.
- Whenever you receive 10 fire damage or more at once, you must pass a DC 20 Dexterity saving throw or all creatures within 10 feet of you take 8d6 fire damage.
- You exit Gunslinger Stance whenever you become grappled.