Excalibur
Excalibur
Weapon
Legendary
Divine Focus, Purifying, Stunning, Suspiciously Sharp, Versatile (6d10)
Weapon - At the beginning of your turn, you may roll Sleight of Hand, with advantage if you are holding this weapon with two hands. On a 20 or higher, you gain an additional action this turn. On a natural 1, you deal 6d6 slashing damage to yourself.
Excalibur - Damage from Excalibur ignore resistances and immunities.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 6d6 | Slashing | Melee |
Cost: -
Weight: 3 lb