Disarming Demeanor
Disarming Demeanor
Requires 15 Charisma
Bonus Action - Choose a humanoid within 10 feet of you. Roll Persuasion against their Insight. If you win the roll, their attack rolls have disadvantage until your next turn.
Bonus Action - Choose a humanoid within 10 feet of you. Roll Persuasion against their Insight. If you win the roll, their attack rolls have disadvantage until your next turn.