Elf, Sylvan/Wood

Source. The Complete Book of Elves
Ability Score Requirments. STR 6/19, DEX 6/19, CON 7/17, INT 8/18, WIS 3/18, CHA 8/17
Ability Score Adjustment. STR +1; DEX +1; CON -1; CHA -1
Size. Medium
Height (inches). 55/50 + 1d10 (male / female)
Weight (lbs.). 90/70 + 3d10 (male / female)
Speed. 12
Classes & Level Caps. Cleric 12, Fighter 12, Mage 15, Thief 12, @range 15
Multiclass Options. Fighter/Mage, Fighter/Thief, Fighter/Mage/thief, or Mage/Thief
Starting Languages. Sylvan Elvish, Common
Language Choices. High Elvish, centaur, pixie, dryad, treant, and other woodland creatures
Vision. Infravision: 60 feet
Elf characters can exceed the level limits for the allowable classes if they have high prime requisite scores.   Elves can choose touse any kit allowed to elves or they may choose no kit at all. Special Advantages
  • Sylvan elves easily befriend natural woodland creatures
  • wood elves can only perform this trick with woodland creatures
  • Unless the animal is already hotile, sylvan elves can automatically shift its reaction by two categories. 
  • It is not a charm spell and cannot be used to enthrall creatures of the forest.
  • Creatures friendly to the elf will not accompany them unless persuaded somehow
  • This ability does not work on monsters. 
Special Disadvantages
  • Sylvan elves lack the ability to find or detect secret doors. 
  • Sylvan elves hate being outside of the woods. 
  • Sylvan elves are reluctant to help those from outside the woods. 

Standard Elf Abilities

Unless otherwise stated, each elf has the following abilities:
  • Elves are 90% resistant to sleep and charm related spells. Even if they fail a check, they get the save usual for such spells.
  • Elves gains a special bonus to find secret or concealed doors. Passing within 10 feet of a secret door, elves will detect it on a roll of 1-in-6. If they search a 10-foot-square area, elves can find a secret door on a roll of 2-in-6. Elves find concealed doors on a roll of 3-in-6.
  • Elves gain a special bonus with all bows, excluding crossbows. When firing a bow, an elf gains a +1 to hit.
  • Elves are especially good with short and long swords. Like their abilities with bows, they gain a +1 to hit when using one of these weapons.
  • Elves move through forest and other natural terrain silently and almost invisibly. As long as elves are not attacking, they can only be spotted by someone who can spy invisible objects.
  • Elves have the ability to give their enemies a -4 penalty to a surprise roll if the elf is: 1) moving alone; 2) is 90 feet away from the rest of their party; or 3) is with other elves or halflings and all are in nonmetal armor. If the elf must open a door or screen to get to the enemy, the penalty is reduced to -2.

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