Elf
Known as the "olve", or elves, to the Flan people, Olven society is much more loosely organized than that of the dwur, as you might expect. Being one of individual freedom, it is based on the belief that olves will willingly work with each other, as opposed to the belief that they should be required to do so, as in dwur society.
The olves are traditionally organized into a wide variety of different families, all of whom are loosely organized under a leader with varying titles: Duke, Prince, Count, etc., based upon their group's power. Communal discussion is often used to reach political decisions when dealing with other races or other bands of olves, and so at the highest levels of olven politcs, leaders often try to gain the greatest amount of community support for their decisions, as it is inherent that leaders cannot act unilaterally.
Olven society is egalitarian as it relates to gender. Many of the great olven rulers, both past and present, are women, and they are usually renowned for thier fairness of judgement. Olven men and women serve with equal respect in authority at all levels of society, and this even extends to the military, where even the earliest tomes speak of femal eleven cavalry riding unicorns.
Everyday life for most olves consists of hunting, meditating, researching, patrolling, or teaching the young during the day. Olves in wilderness settings often care little for mineral wealth--they prefer to barter for objects they might need, and deal with wild Flannae hunters rather than more civilized men. Those in urban settings, or course, use coin to a much greater extent. Their homes are often elaborately carved tree-houses or giant lodges, longhouses and cabins, (a custom likley borrowed from the Flan) in wilder areas, but with elaborate woodcarving techniques to create large houses and less rustic lodges in urban areas. Although most elves live in forests or wooded regions, they still conduct mining for metal, which they use to make swords, armor, and jewellery.
Amongst the other races they tend to have the best relations with humans and hobniz. Noniz are greeted cordially, and often they will partner with olves when it suits both races. Most elves, however, except in regions like Geoff, the southern Vesve, and Sunndi, prefer to live apart from dwur. The olves of the Timberway, the Sable Wood, and other barbarian forests dwell completely seperate from their Suel neighbors, preffering to live in mutual seperation.
In general, olves either show respect for human progress and innovation, or blame humanity for many of the ills that plague the world at the moment--from Iuz and the evil in the norht to the horrible suffering and misery caused by the Aerdi over the centuries. Some of the olven people were present in the lands of the Flanaess for many centuries before the first human kingdoms arose there. Originally established in the Crystalmists, there have been olven city-states exisitng here for millennia, as often at war with the dwur of the Hellfurnaces as they were allied against their shared foe, the giant nations of the Sheldomar Valley. Other olven communities exist outside the Flanaess both along the Sunelan Coast and in the upper echelons of the Celestial Empire in the far west.
Known as the War of LIght and Dark, it was at this time that a number of eladrin were dispatched to Oerth by powerful Fae Lords to aid the olvenfolk. After the end of the conflict, some of them remained and intermingled with the native elves. These eventually became distinct form their brethren and are now known as the gray, or faerie, olves. Ironically, the branch of olvenkind that might possibly claim to be closest to their historica ancestors is also a group despised nearly as much as the Drow by other olves, the Valley Elves.
The rift between valley olves and their cousins stems from the same wars that drove the drow undergound. The valley olves were deceived into allowing passage of the drow through a mountain pass they controlled, not knowing (so they claimed) that the drow were serving Lolth and had recently declared war on their cousin olves. While never formally condemned by their relatives, they valley olves have been universally shunned by them ever since.
The first real olven kingdoms were founded in the central Flanaess, battling both the Flan kingdoms to the south, which was eventually replaced by Vecna's Empire of the Spidered Throne, and worked with the migrating Oeridian warriors of what is now Furyondy against the mad socerer Tzunk, who south to dominate all the lands around Nyr Dyv. These wars weakened most of the olven realms, causing them to withdraw into the forested regions they preffered, or to gather in the remaining homeland of Celene. Many olves integrated peacefully with the new arrivals, with the principles of mutual friendship, acceptanc, and tolerance being formed by the many peoples who came to found Geoff.
Similar bonds were made between the Suel who came to Sunndi and Idee and the olves already living there, and when the old Flan warrior-clans were absorbed into the duchy of Ferrond (later Furyondy), the olves of the southern Vesve were happy to continue the alliance against the more evil Flan clans of the north.
By this time, several distinct olven ethnic groups had emerged: The Grugach, or wild olves, who hated humans and wanted nothing to do with them; the sylvan, or wood olves, who dominated the deepest forests; the gray, or faerie elves, who were thought to be the most connected to the Seldarine, and recognized as unofficial leaders of the whole olven people; and the high olves, who dominated dells, prairies and light forests, the most open to dealing with men. In the far west of Oerik, the only known olven sub-race are the high elves who form an important part of the bureaucracy of the Celestial Empire.
Age: Olve are adults around the age of 125. Olve do not age like other creatures; their physical appearances remain constant from achieving physical maturity to death. Olve are capable of living over 500 years.
Alignment: Most olves are usually chaotic good.
Size: Olve are, on average, shorter than humans, standing at about 4.5 feet to 5.5 feet. Typically olves only weigh around 95 to 135 pounds. Olve are size medium.
Movement: 120’ / round (24 5-foot squares / round)
Infravision: Olve can see 60 feet in the dark.
Starting Languages: Common, Elven
Permitted Class Options: Olve characters can play as a cleric, fighter, mage, thief, or ranger, and multi-class as fighter / mage, fighter / thief, fighter / mage / thief, or mage /thief.
Level Limits: Cleric 12, fighter 12, mage 15, thief 12, ranger 15.
Enchantment Resistant: 90% resistance to sleep and all charm spells.
Expert Pull: When using bows (but not crossbows), elves get a +1 bonus to attack rolls
Sword Expertise: When using short or long swords, elves get a +1 bonus to attack rolls.
Stealthy: Opponents suffer a -4 penalty to surprise die rolls when an elf is travelling in nonmetal armor and alone, or more than 90 ft away from their party, or with a party entirely consisting of elves and/or halfling. If a door must be opened the enemies surprise penalty is a -2 instead.
Keen Sense: Elves can notice secret doors by nearly passing within 10 feet.
• Secret or concealed door: 1-in-6 chance
• Secret door (searching): 2-in-6 chance
• Concealed door (searching): 3-in-6 chance
Xenophobic: -3 reaction penalty when dealing with non-elves. -1 reaction penalty when dealing with elves other than Gray Elves.
Additional Experience Cost: Gray elves receive 15% less XP.
Most olves, other than drow and valley olves, follow the Seldarine, the olven pantheon. While Corellon larethian leads the Seldarine, most subraces also have a ptron deity whom they hold in nearly equal regard. Deep Shahelas (and his wife, the dolphin goddess Trishina) for the aquatic olves, Fenmarel Mestarine for the grugach, Rillifane Rallathil for the wood olves, Tarsellis Meunniduin for the snow olves, and Aerdrie Faenya for the avariel.
The only deity known to honored among the Valley olves is Ehlonna, who is also frequently worshipped by other olven peoples. Drow most often worship Lolth, the Demon Queen of Spiders, or one of her brood.
Other olven gods not of the SEldarine include Rilifane Rallathil, the Leaflord; Skerrit the Forester; Deep Sashelas, the aquatic deity; Lolth, spider goddess of the drow; and Ye'Cind, olven bard/wizard ascended to demigod status.
The Adri: The olves here are bound in a small kingdom ruled by a lord who wants nothing to do with either the gnomes of the Flinty Hills, the men of Ratik, the men of North Province, or the dwur of the Rakers, distrusting them all. Keeping his nation isolated, he believes, it the key to survival. While he trades with other peoples, he carefully watches them when they are in his territory.
Kingdom of Celene: The most prominent of the olven nations, Celene is currently ruled by Queen Yolande. Her forces patrol the nation's borders as well as the Welkwood, and are closely allied with the olves of the Gnarley Forest, but they avoid the dark and twisted Suss Forest for the monsters known to lurk within. Celene played a pivotal role in the Hateful Wars, and her borders have remained closely guarded ever since. Other races tend to find the Olves of Celene to by haughty. This stereotype can be quite accurate when dealing with the aristocracy and nobility but the common folk tend to be much like the olves found elsewhere on the Flanaess. Some whisper that the People of the Testing are striving to gain influence over Yolande, and to defeat those other olves who are opposing them.
The Celestial Empire: While olvenind first came to prominence in eastern Oerik, several wandering groups eventually came to reside in the west, in what is today the Celestial Empire. Many joined with the Celestial forces during the Demon Wars and later came to serve as advisors and administrators in the new Empire. To this day, all ministerial positions ar ehigh olves, and they also make up a significant portion of the Celestial bureaucracy.
Duchy of Ulek: Long a close ally of Keoland, the Duchy is a melting pot of human, olven, and half-olven inhabitants; the Duchy has the largest population of half-olves in the Flanaess. The Duchy has always nurtured close ties with Celene, and was one of the instigators of the Hateful Wars. The olves of Ulek are perhaps the most open to other peoples and cultures.
Highfolk & the Vesve Forest: Technically a vassal state of Furyondy, Highfolk is the gateway for the Vesve Forest--and Perrenland generally traces via the town as well. As part of the grand alliance of good that has flourished here for millennia, the elves of the sourthern Vesve are good, kind and honest. They worked with the brave Flan warriors in what is now Furyondy before the migrations, and they will continue to do so with the modern nations against Iuz, the Horned Society, or whoever else their foe is this day. Those of the north, however, are isolationists and almost xenophobic towards humanity, blaming men for the evils of Iuz and the Society, and bitter from the endless fighting they must endure against humanoids in that region.
County of Sunndi: Originally a vassal of the Great Kingdom, Sunndi is now an independent member of the Iron League, a group of nations banded together to resist the predations of their former liege. Despite the human majority in their population, Sunndi is under gray olven rule, and much of the state's culture shows a heavy influence of the olves.
Lendore (Spindrift) Isles: These eastern islands are largely isolated from the Flanaess. Indeed, the Lendorian dialects spoken by the human and olven residents are essentially sperate languages, with very little being understood by those who speak Elvish or Suloise. Humans only dwell on the southernmost isle, and non-olves are rarely allowed elsewhere.
The Bramblewood Forest: How many olves live in this vast forest is unkown, as most of it is claimed and owned by Ket. It is thought, however, that the olves live in their own separate cities, away from the main Kettish populations.
The Dim Forest and the Oytwood: These olves are coming into increasingly unfriendly relations. Representatives of both groups travelled together to Celene over ten years ago; when they came back, the two groups came into a slowly rising, but definitely troublesome, quarrel.
The Burneal Forest: The olves of this region are wild, barbaric, and uncivilized (most being Grugach). Some of them deal well with foreigners, while others hate and loath anyone not of their own race, and happily kill and eat them.
The Celadon Forest: The olves of this region have always preferred to maintain their independence from from humans, and while they bear man no animosity, they would prefer to send him on his way as soon as possible. This city houses the largest olven city in the Flanaess, outside those of Celene. These olves deal well with the Urnstmen, but past and present injustices by the Nyrondese mean that they trade little and care even less for the people of that region. King Lynwerd has calmed tensions to prevent civil war, but he cannot calm the anti-Nyrondal flames of resentment boiling here.
The Celestial Imperium: Unlike the olve of the Flanaess who tend to keep separate from human society, olves in the far west are completely integrated into human, i.e. celestial society. Being one of the founding peoples of the Celestial Empire, most olve of this realm are of the high olve variety and nearly all serve as administrators in the Celestial bureaucracy. Those with arcane skills often serve in the Ministry of Faith and Magic while others serve as battle mages in the imperial armed forces. Ovle in the west rarely speak olven, defaulting to Suh instead.
Dreadwood: The olves of this region live in three different cities in the east, center, and west of the forest. Half-orcs and dwur are wise not to show their faces in this region, nor are citizens of the Yeomanry, the Sea Princes, or Gran March welcome in olven households.
Fellreev Forest: The olves within this region are savage and violent, as ready to fight each other as the local humanoids, monsters, or bandits. All attempts to tame the olves have failed, and indeed the grugach, who have many positions of power here, ceremonially kill men and dwur.
The Gamboge Forest: The olves who dwell here are friendly and good, but fiercely independent. They trust niether the Pale nore Nyrond, knowing well that both states covet their territory. They enjoy relative peace, except with the humanoids and monsters of the wood.
The Gnarley Forest: The olves of this region are the most classic version--rustic, green-clad people with pointy ears who are masters of the wilderness. While they treat well with the people of Verbobonc, they are wary of any attempts by Furyondy or Dyvers to intrude on their territory, gravely distrusting most of Greyhawk, and outright hate the people of the Wild Coast.
Grandwood Forest: The olves here have a long tradition of being freebooting bands of raiders and heroes, packing up their tents and even collapsible treehouses, moving their towns to avoid being captured by enemies. They consider South Province to be their greatest foe, though they have little love for the people of the Hestmark Highlands or Rel Astra either, only treating with their fellows in in the Lone Heath.
Nutherwood/Phostwood: The olves here are suspicious of most outsiders except the Flan, with whom they are strong and brave friends. Strong allies of the Tenha, the two peoples have aided each other in matters of war against their mutual enemies. The two peoples share many cultural and life elements as well, though the olves find the incorporation of Oeridian architecture and battle tactics into Tenha society to be somewhat annoying.
Rieuwood/Menowood: While allied with the sunnd, and the dwurfolk of the Hollow and Hestmark Highlands, the olves of these regions are suspicious of Holgi the Hirsute and his dealings with the Oeridians of Irongate and Onnwall. They deal well with Idee, often exchanging goods and information between peoples.
Spikey Forest / Sable Forest / Hraak Forest / Timberway: The olves in these forests, surrounded by barbarians, prefer to live apart from their neighbors, although they can reflect the tendencies of their human neighbors; the Hraak people are cruel and savage; the Sable people are cold and aloof; those of the Timberway friendly and jolly; and those of the Spikey Forest strong and brave.
The olves are traditionally organized into a wide variety of different families, all of whom are loosely organized under a leader with varying titles: Duke, Prince, Count, etc., based upon their group's power. Communal discussion is often used to reach political decisions when dealing with other races or other bands of olves, and so at the highest levels of olven politcs, leaders often try to gain the greatest amount of community support for their decisions, as it is inherent that leaders cannot act unilaterally.
Olven society is egalitarian as it relates to gender. Many of the great olven rulers, both past and present, are women, and they are usually renowned for thier fairness of judgement. Olven men and women serve with equal respect in authority at all levels of society, and this even extends to the military, where even the earliest tomes speak of femal eleven cavalry riding unicorns.
Everyday life for most olves consists of hunting, meditating, researching, patrolling, or teaching the young during the day. Olves in wilderness settings often care little for mineral wealth--they prefer to barter for objects they might need, and deal with wild Flannae hunters rather than more civilized men. Those in urban settings, or course, use coin to a much greater extent. Their homes are often elaborately carved tree-houses or giant lodges, longhouses and cabins, (a custom likley borrowed from the Flan) in wilder areas, but with elaborate woodcarving techniques to create large houses and less rustic lodges in urban areas. Although most elves live in forests or wooded regions, they still conduct mining for metal, which they use to make swords, armor, and jewellery.
Amongst the other races they tend to have the best relations with humans and hobniz. Noniz are greeted cordially, and often they will partner with olves when it suits both races. Most elves, however, except in regions like Geoff, the southern Vesve, and Sunndi, prefer to live apart from dwur. The olves of the Timberway, the Sable Wood, and other barbarian forests dwell completely seperate from their Suel neighbors, preffering to live in mutual seperation.
In general, olves either show respect for human progress and innovation, or blame humanity for many of the ills that plague the world at the moment--from Iuz and the evil in the norht to the horrible suffering and misery caused by the Aerdi over the centuries. Some of the olven people were present in the lands of the Flanaess for many centuries before the first human kingdoms arose there. Originally established in the Crystalmists, there have been olven city-states exisitng here for millennia, as often at war with the dwur of the Hellfurnaces as they were allied against their shared foe, the giant nations of the Sheldomar Valley. Other olven communities exist outside the Flanaess both along the Sunelan Coast and in the upper echelons of the Celestial Empire in the far west.
Known as the War of LIght and Dark, it was at this time that a number of eladrin were dispatched to Oerth by powerful Fae Lords to aid the olvenfolk. After the end of the conflict, some of them remained and intermingled with the native elves. These eventually became distinct form their brethren and are now known as the gray, or faerie, olves. Ironically, the branch of olvenkind that might possibly claim to be closest to their historica ancestors is also a group despised nearly as much as the Drow by other olves, the Valley Elves.
The rift between valley olves and their cousins stems from the same wars that drove the drow undergound. The valley olves were deceived into allowing passage of the drow through a mountain pass they controlled, not knowing (so they claimed) that the drow were serving Lolth and had recently declared war on their cousin olves. While never formally condemned by their relatives, they valley olves have been universally shunned by them ever since.
The first real olven kingdoms were founded in the central Flanaess, battling both the Flan kingdoms to the south, which was eventually replaced by Vecna's Empire of the Spidered Throne, and worked with the migrating Oeridian warriors of what is now Furyondy against the mad socerer Tzunk, who south to dominate all the lands around Nyr Dyv. These wars weakened most of the olven realms, causing them to withdraw into the forested regions they preffered, or to gather in the remaining homeland of Celene. Many olves integrated peacefully with the new arrivals, with the principles of mutual friendship, acceptanc, and tolerance being formed by the many peoples who came to found Geoff.
Similar bonds were made between the Suel who came to Sunndi and Idee and the olves already living there, and when the old Flan warrior-clans were absorbed into the duchy of Ferrond (later Furyondy), the olves of the southern Vesve were happy to continue the alliance against the more evil Flan clans of the north.
By this time, several distinct olven ethnic groups had emerged: The Grugach, or wild olves, who hated humans and wanted nothing to do with them; the sylvan, or wood olves, who dominated the deepest forests; the gray, or faerie elves, who were thought to be the most connected to the Seldarine, and recognized as unofficial leaders of the whole olven people; and the high olves, who dominated dells, prairies and light forests, the most open to dealing with men. In the far west of Oerik, the only known olven sub-race are the high elves who form an important part of the bureaucracy of the Celestial Empire.
Olven Traits
Attribute Score Modifiers: +1 DEX, -1 CONAge: Olve are adults around the age of 125. Olve do not age like other creatures; their physical appearances remain constant from achieving physical maturity to death. Olve are capable of living over 500 years.
Alignment: Most olves are usually chaotic good.
Size: Olve are, on average, shorter than humans, standing at about 4.5 feet to 5.5 feet. Typically olves only weigh around 95 to 135 pounds. Olve are size medium.
Movement: 120’ / round (24 5-foot squares / round)
Infravision: Olve can see 60 feet in the dark.
Starting Languages: Common, Elven
Permitted Class Options: Olve characters can play as a cleric, fighter, mage, thief, or ranger, and multi-class as fighter / mage, fighter / thief, fighter / mage / thief, or mage /thief.
Level Limits: Cleric 12, fighter 12, mage 15, thief 12, ranger 15.
Enchantment Resistant: 90% resistance to sleep and all charm spells.
Expert Pull: When using bows (but not crossbows), elves get a +1 bonus to attack rolls
Sword Expertise: When using short or long swords, elves get a +1 bonus to attack rolls.
Stealthy: Opponents suffer a -4 penalty to surprise die rolls when an elf is travelling in nonmetal armor and alone, or more than 90 ft away from their party, or with a party entirely consisting of elves and/or halfling. If a door must be opened the enemies surprise penalty is a -2 instead.
Keen Sense: Elves can notice secret doors by nearly passing within 10 feet.
• Secret or concealed door: 1-in-6 chance
• Secret door (searching): 2-in-6 chance
• Concealed door (searching): 3-in-6 chance
Olve Subraces
Olve have many subraces. The most prominent subraces in the Flanaess are High Olves and Sylvan.Gray Olves (Faeries)
These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders. They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks. Those with gold hair are generally called faeries. They worship the standard elven pantheon.Gray Olve Traits
Ability Score Adjustments: +2 INT, +1 DEX, -2 CON, -1 STRXenophobic: -3 reaction penalty when dealing with non-elves. -1 reaction penalty when dealing with elves other than Gray Elves.
Additional Experience Cost: Gray elves receive 15% less XP.
High Olves
High elves are the elves most encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They're generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.Wood Elf (sylvan elf)
Wood elves are a reclusive subrace. They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere gray elves) to be boisterous and hedonistic. They have a zest for life and pleasure. They are more neutral than most elves, except the valley elves and grugach. Their complexions are fair, their hair is yellow to coppery red, and their eyes are light brown, light green, or hazel. They wear russets, reds, browns, and tans. Their cloaks are usually green or reddish brown.Olve Religion
Most olves, other than drow and valley olves, follow the Seldarine, the olven pantheon. While Corellon larethian leads the Seldarine, most subraces also have a ptron deity whom they hold in nearly equal regard. Deep Shahelas (and his wife, the dolphin goddess Trishina) for the aquatic olves, Fenmarel Mestarine for the grugach, Rillifane Rallathil for the wood olves, Tarsellis Meunniduin for the snow olves, and Aerdrie Faenya for the avariel.
The only deity known to honored among the Valley olves is Ehlonna, who is also frequently worshipped by other olven peoples. Drow most often worship Lolth, the Demon Queen of Spiders, or one of her brood.
Olven Pantheon
The olves worship the Seldarine, a pantheon of olven deities. It is led by Corellon Larethian, creator god of olves, and his wife Sehanine Moonbow, goddess of dreams. The Seldarine olven pantheon also includes Aerdrie Faenya, goddes of birds and sky; Erevan Ilsere, god of mischief; Hanali Celanil, goddess of romance; Labela Enoreth, god of time; and Solonor Thelandire, god of archery.Other olven gods not of the SEldarine include Rilifane Rallathil, the Leaflord; Skerrit the Forester; Deep Sashelas, the aquatic deity; Lolth, spider goddess of the drow; and Ye'Cind, olven bard/wizard ascended to demigod status.
Regional Olven Populations
The Adri: The olves here are bound in a small kingdom ruled by a lord who wants nothing to do with either the gnomes of the Flinty Hills, the men of Ratik, the men of North Province, or the dwur of the Rakers, distrusting them all. Keeping his nation isolated, he believes, it the key to survival. While he trades with other peoples, he carefully watches them when they are in his territory.
Kingdom of Celene: The most prominent of the olven nations, Celene is currently ruled by Queen Yolande. Her forces patrol the nation's borders as well as the Welkwood, and are closely allied with the olves of the Gnarley Forest, but they avoid the dark and twisted Suss Forest for the monsters known to lurk within. Celene played a pivotal role in the Hateful Wars, and her borders have remained closely guarded ever since. Other races tend to find the Olves of Celene to by haughty. This stereotype can be quite accurate when dealing with the aristocracy and nobility but the common folk tend to be much like the olves found elsewhere on the Flanaess. Some whisper that the People of the Testing are striving to gain influence over Yolande, and to defeat those other olves who are opposing them.
The Celestial Empire: While olvenind first came to prominence in eastern Oerik, several wandering groups eventually came to reside in the west, in what is today the Celestial Empire. Many joined with the Celestial forces during the Demon Wars and later came to serve as advisors and administrators in the new Empire. To this day, all ministerial positions ar ehigh olves, and they also make up a significant portion of the Celestial bureaucracy.
Duchy of Ulek: Long a close ally of Keoland, the Duchy is a melting pot of human, olven, and half-olven inhabitants; the Duchy has the largest population of half-olves in the Flanaess. The Duchy has always nurtured close ties with Celene, and was one of the instigators of the Hateful Wars. The olves of Ulek are perhaps the most open to other peoples and cultures.
Highfolk & the Vesve Forest: Technically a vassal state of Furyondy, Highfolk is the gateway for the Vesve Forest--and Perrenland generally traces via the town as well. As part of the grand alliance of good that has flourished here for millennia, the elves of the sourthern Vesve are good, kind and honest. They worked with the brave Flan warriors in what is now Furyondy before the migrations, and they will continue to do so with the modern nations against Iuz, the Horned Society, or whoever else their foe is this day. Those of the north, however, are isolationists and almost xenophobic towards humanity, blaming men for the evils of Iuz and the Society, and bitter from the endless fighting they must endure against humanoids in that region.
County of Sunndi: Originally a vassal of the Great Kingdom, Sunndi is now an independent member of the Iron League, a group of nations banded together to resist the predations of their former liege. Despite the human majority in their population, Sunndi is under gray olven rule, and much of the state's culture shows a heavy influence of the olves.
Lendore (Spindrift) Isles: These eastern islands are largely isolated from the Flanaess. Indeed, the Lendorian dialects spoken by the human and olven residents are essentially sperate languages, with very little being understood by those who speak Elvish or Suloise. Humans only dwell on the southernmost isle, and non-olves are rarely allowed elsewhere.
The Bramblewood Forest: How many olves live in this vast forest is unkown, as most of it is claimed and owned by Ket. It is thought, however, that the olves live in their own separate cities, away from the main Kettish populations.
The Dim Forest and the Oytwood: These olves are coming into increasingly unfriendly relations. Representatives of both groups travelled together to Celene over ten years ago; when they came back, the two groups came into a slowly rising, but definitely troublesome, quarrel.
The Burneal Forest: The olves of this region are wild, barbaric, and uncivilized (most being Grugach). Some of them deal well with foreigners, while others hate and loath anyone not of their own race, and happily kill and eat them.
The Celadon Forest: The olves of this region have always preferred to maintain their independence from from humans, and while they bear man no animosity, they would prefer to send him on his way as soon as possible. This city houses the largest olven city in the Flanaess, outside those of Celene. These olves deal well with the Urnstmen, but past and present injustices by the Nyrondese mean that they trade little and care even less for the people of that region. King Lynwerd has calmed tensions to prevent civil war, but he cannot calm the anti-Nyrondal flames of resentment boiling here.
The Celestial Imperium: Unlike the olve of the Flanaess who tend to keep separate from human society, olves in the far west are completely integrated into human, i.e. celestial society. Being one of the founding peoples of the Celestial Empire, most olve of this realm are of the high olve variety and nearly all serve as administrators in the Celestial bureaucracy. Those with arcane skills often serve in the Ministry of Faith and Magic while others serve as battle mages in the imperial armed forces. Ovle in the west rarely speak olven, defaulting to Suh instead.
Dreadwood: The olves of this region live in three different cities in the east, center, and west of the forest. Half-orcs and dwur are wise not to show their faces in this region, nor are citizens of the Yeomanry, the Sea Princes, or Gran March welcome in olven households.
Fellreev Forest: The olves within this region are savage and violent, as ready to fight each other as the local humanoids, monsters, or bandits. All attempts to tame the olves have failed, and indeed the grugach, who have many positions of power here, ceremonially kill men and dwur.
The Gamboge Forest: The olves who dwell here are friendly and good, but fiercely independent. They trust niether the Pale nore Nyrond, knowing well that both states covet their territory. They enjoy relative peace, except with the humanoids and monsters of the wood.
The Gnarley Forest: The olves of this region are the most classic version--rustic, green-clad people with pointy ears who are masters of the wilderness. While they treat well with the people of Verbobonc, they are wary of any attempts by Furyondy or Dyvers to intrude on their territory, gravely distrusting most of Greyhawk, and outright hate the people of the Wild Coast.
Grandwood Forest: The olves here have a long tradition of being freebooting bands of raiders and heroes, packing up their tents and even collapsible treehouses, moving their towns to avoid being captured by enemies. They consider South Province to be their greatest foe, though they have little love for the people of the Hestmark Highlands or Rel Astra either, only treating with their fellows in in the Lone Heath.
Nutherwood/Phostwood: The olves here are suspicious of most outsiders except the Flan, with whom they are strong and brave friends. Strong allies of the Tenha, the two peoples have aided each other in matters of war against their mutual enemies. The two peoples share many cultural and life elements as well, though the olves find the incorporation of Oeridian architecture and battle tactics into Tenha society to be somewhat annoying.
Rieuwood/Menowood: While allied with the sunnd, and the dwurfolk of the Hollow and Hestmark Highlands, the olves of these regions are suspicious of Holgi the Hirsute and his dealings with the Oeridians of Irongate and Onnwall. They deal well with Idee, often exchanging goods and information between peoples.
Spikey Forest / Sable Forest / Hraak Forest / Timberway: The olves in these forests, surrounded by barbarians, prefer to live apart from their neighbors, although they can reflect the tendencies of their human neighbors; the Hraak people are cruel and savage; the Sable people are cold and aloof; those of the Timberway friendly and jolly; and those of the Spikey Forest strong and brave.
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