Dwarves

Dwarves The dwarves are a proud and doughty people, united in their allegiance to clan and High King. There are two realms uniting the dwarf clans: the kingdom of the Dwargrim in the Jotunshield Mountains and the kingdom of the Enanir in the Spine. While the two realms have different cultures and philosophies, all dwarves respect their bonds as kin – especially in these dark days. Some rare dwarf families dwelt beyond the mountains, plying their trades as merchants or craftspeople in the great cities of the world, but those who have survived now desperately make for the safety of the halls of their forebears.    Dwarf Traits Dwarf characters have an assortment of inborn abilities, found amongst all dwarf-kin.    Ability Score Increase. Dwarf Constitution scores increase by 2.    Age. Dwarves mature at the same rate as humans, but they are considered young until they reach the age of 50. On average, they live about 350 years.    Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just, orderly society.    Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.    Speed. Dwarf base walking speed is 25 feet. Dwarf movement speed is not reduced by wearing heavy armor.   Religion. Most Dwarves worship Valdur, god of creation and skill.    Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. Dwarves can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. The cannot can’t discern color in darkness, only shades of gray.    Dwarven Resilience. Dwarves have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).    Dwarven Combat Training. Dwarves have proficiency with the battleaxe, handaxe, light hammer, and warhammer.    Tool Proficiency. Trained in a trade since birth, all dwarves have a proficiency with artisan’s tools: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning. Whenever a dwarf makes an Intelligence(History) check related to the origin of stonework, they are considered proficient in the History skill and add double their proficiency bonus to the check, instead of the normal proficiency bonus.   Languages. All dwarves can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.   Subraces. Two subraces of dwarves are found in Odava: DwargrimEnanir.

Additional Information

Perception and Sensory Capabilities

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. Dwarves can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. The cannot can’t discern color in darkness, only shades of gray.
Geographic Distribution
Related Ethnicities

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