Walia
Walia, also read as Wagua, is a mother goddess, cultural hero and member of the Three Sisters of Guarnese mythology. She is a goddess in Guarnese folk religion and Agrika. She is credited with creating Faekind and repairing Polaris, stopping it from destroying all of Mars.
As creator of Faekind, she created each indivdual person by hand with the clay found in the highlands of Guarna however in the stories of her creating Faekind, by the time she gets to the people of the Lowlands she is so tired that she just drags a stick through the mud to create each person.
In the Dahran, there is a great battle of dieties that broke one of the Guardians of Heaven named Polaris which caused great devastation. There was great flooding, fires, and overall destruction as the Heavens collapsed. Walia was the one who ended up mending the holes in Polaris with her five colored stones and the legs of the sky god, Vug.
Walia is a vastly esteemed and often honored goddess. Sleep, healing and insight are principal elements this divine being is associated with and many think of her as fair and insightful.
Often depicted as a skeleton with a crown and fine robes, Walia usually asks those who make a pact with her to help find those who have stolen from the Garden.
There's one true place for those calling for the aid of Walia, the Garden, but natural shrines and small shrines are prevalent even outside of these circles.
Those who make a pact with Walia are quite numerous and tend to come in the form of parents and commoners, but all are welcome to ask for the help of Walia. However, only ever if the right sacrifices and commands are adhered to.
Expanded Spell List
Walia lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.Walia Expanded Spells
Spell Level | Spells |
---|---|
1st | cause fear, sleep |
2nd | blindness/deafness, enthrall |
3rd | tongues, spirit shroud |
4th | banishment, hallucinatory terrain |
5th | dream, hallow |
Abilities
Harvester of Souls
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your intelligence modifier + your warlock level (minimum of 1).Scent of Death
Starting at 6th level, you can call on your patron to alter your movement speed in your favor. When a hostile enemy dies within a 30 ft range, you can sense it and it empowers you for up to one minute. During this time, you can roll 2d10 to see how much your movement speed is increased. If you do not move while doing this, you get an extra bonus action Once you use this feature, you can’t use it again until you finish a short or long rest.Hovering Death
Starting at 10th level, you can choose to hover for up to 6 seconds after you finish a short or long rest. While hovering you are unable to be hit by physical damage and deal up to 10 radiant damage when landing. Damage is dealt within a 5-foot radius.Rushing Terror
Starting at 14th level, you can conjure a twisting projectile at your side that travel to the nearest hostile target. If the target is not a Free Magus, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can’t use it again until you finish a long rest.
Children
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