The Thorn: Druid Archetype
The Thorne is a circle of druids that try to keep the world equalized. The idea is that the world will sort itself out as long as humanoid interaction is kept to a minimum. Their assassins are almost impossible to spot and several important figures throughout history have met their end by the hands of the Thorn. They are rigid in their ways and believe that the world should strive for neutrality in all things. Evil and good are mere distractions from how things ought to be.
A Thorn in Your Side: Starting at 2nd level you have honed your druidic power and can now create deadly poisons out of thin air. As an action you can expend a spell slot to summon a thorn in your hand and make an attack using your spell attack bonus. This attack deals 1d4 piercing damage and 2d6 poison damage at level one and scales by 2d6 per spell level. As an alternative you can expend a spell slot that creates a potent poison. This poison deals 2d6 poison damage at level one and scales by 2d6 per spell level. This poison must be digested by the target and the target must make a con save against your spell casting ability. On a success the target takes half damage.
Unseen and Unheard: Starting at 6th level whilst in a natural enviorment like a forest or desert, you can use an action to immediatley become one with the plants around. Like a chameleon your skin changes color and texture and you may sprout flora depending on context. This gives you a plus 10 to stealth whilst moving and a plus 15 to stealth whilst standing still.
Ward of the World: Starting at 10th level you can use your "A Thorn in Your Side" ability whilst in your wild shape form. This does not manifest as a thorn, but rather as an extention of the animal you have become. For example a bee's stinger, a birds beak, a cats claws, etc, these become coated in extremeley deadly venom or poison.
Equalize, From Earth To Dust: Once a day whilst using your "A Thorn in Your Side" ability you can double the damage. You can do this after you hit, but before rolling damage. To keep the neutrality of the world some people have to die, and you have made sure you are the best person to do so.
A Thorn in Your Side: Starting at 2nd level you have honed your druidic power and can now create deadly poisons out of thin air. As an action you can expend a spell slot to summon a thorn in your hand and make an attack using your spell attack bonus. This attack deals 1d4 piercing damage and 2d6 poison damage at level one and scales by 2d6 per spell level. As an alternative you can expend a spell slot that creates a potent poison. This poison deals 2d6 poison damage at level one and scales by 2d6 per spell level. This poison must be digested by the target and the target must make a con save against your spell casting ability. On a success the target takes half damage.
Unseen and Unheard: Starting at 6th level whilst in a natural enviorment like a forest or desert, you can use an action to immediatley become one with the plants around. Like a chameleon your skin changes color and texture and you may sprout flora depending on context. This gives you a plus 10 to stealth whilst moving and a plus 15 to stealth whilst standing still.
Ward of the World: Starting at 10th level you can use your "A Thorn in Your Side" ability whilst in your wild shape form. This does not manifest as a thorn, but rather as an extention of the animal you have become. For example a bee's stinger, a birds beak, a cats claws, etc, these become coated in extremeley deadly venom or poison.
Equalize, From Earth To Dust: Once a day whilst using your "A Thorn in Your Side" ability you can double the damage. You can do this after you hit, but before rolling damage. To keep the neutrality of the world some people have to die, and you have made sure you are the best person to do so.
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