Dwalinstad Settlement in O'l Andem | World Anvil
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Dwalinstad

Founded in the early stages of the second age when time was fluid, Dwalinstad is one of the oldest dwarven cities in the whole of O'l Andem. It has stood the test of time and even the second age wars never even breached the front gates. It was founded by the Dwalin clan and has been ruled by a Dwalin ever since. The Current Dwalin is 562 years old and has been named by the outside world as Dwalin of Inaction the 76th King Regent of Dwalinstad after he decided to not participate in the battle of Helften against the Dragonborn nor the Reunian War. Many believe Dwalin of Inaction has become infested with brain rot and is falming to illnes and decay.

Demographics

Dwalinstad mostly consists of dwarves and Gnomes with the occasional human and half-elf. The inhabitants of Dwalinstad can come off as quite xenophobic and most don't like visitors. The inhabitants of Dwalinstad are a proud people, though discontent has grown within certain dwarven clans and gnome families due to the choices of Dwalinstad.

Government

Dwalinstad is ruled by Dwalin with the rest of the Dwalin clan acting as council. There are several meetings held throughout the year between the major clans where they discuss important matters, but for all intent and purpose it is a dictatorship. Though the dictatorship has been successful throughout the ages and little harm has come to Dwalinstad over the years, there are many Dwarves within that feel their inaction and stagnation has been to the cities disadvantage. The discontet har only grown with the elimination of several important traderoutes and the continual hoarding of resources. Several small sects and think tank movements have started up discussing the idea of a more economic expansionist ideal and to join the north and east cities in capitalistic mercantilisim. Within several large houses there are murmurs of treason and doubt, but nothing has come of it as of yet.

Defences

Dwalinstads defences are not well known to the public as Dwalinstad has never been breached. However the military consists of 50 000 strong and well trained, but dormant soldiers, as well as 100 000 militia. The reason for this divide is due to the long lifespan of dwarves. Most know how to handle weaponry and knows basic fighting tactics due to the rough conditions of the mines. The military also has a cavalry unit of Boar riders that has never seen battle, yet is rumoured to be a terror to fight against amongst those who train with them.   As for walls it doesnt get much better than being totally covered in rock and snow as the altitude of the entrance is far up in the sky. the march to the massive metal and stone doors take about the better part of a days travel and can be both harsh with wind and snow. The landscape, weather and placement of Dwalinstad has made it an untargatable fortress indestructable to the outside masses.

Districts

There are 12 layers in Dwalinstad. All of them contain an assortement of things and assets.   1st Layer: The Halls of Moradin.   2nd Layer: The Gilded Market   3rd, 4th and 5th Layers: The Firebrod Clan, The Rockcutter Clan and The Meaddrinker Clan (the three biggest clans in Dwalinstad, except for The Dwalin Clan.) living quarters, commerce and industrial areas   6th and 7th Layer: Several smaller clan living quarters, commerce and industrial areas.   8th Layer: The Rockbiter Elites (Training ground for the military, the production of weapons and armor, and the breeding area for War Boares.   9th Layer: The Oubliette (Also commonly called the prison, a series of anti magic holes where prisoners are thrown to serve their sentence. Those who have served time tell of constant screams of insanity that echo trhoughout the tunnels.)   10th and 11th : The Gar'hal Durunas (The Weeping halls, former but now abandoned mines that serve as living quarters, commerce and industrial area to the smallest of the dwarven clans)   12th Layer: The Durhaderda (The Everdeep) Current mining expanse and the largest part of Dwalinstad, where most of the dwarves work)

Assets

The Halls of Moradin are a wonder to behold. Massive in size filled with jewels, gold and architecture that would make even the best humans in the field weep. Large statues of every Dwalin that has lived with larger than life bridge and tunnel networks that give way to the inhabitants of Dwalinstad. There are several magically powered elevator shafts that take inhabitants from the halls to all the other layers of Dwalinstad   The Gilded Market is a buzzeling trade sector where wares are sold and traded between the clans. Food from the outside world is brought in and you can find whatever your mind imagines. They use a harsh rating system so that any dwarf/gnome merchant that tricks or does misconduct gains a black mark. This also marks the family, so this can often lead to the individual in question being expelled or thrown out of the clan. The Gilded Market also contains most of the taverns and inns open to the public. Though there are plenty of taverns in other layers these are often exclutionary to only dwarves of high clan status.
"I believed elven craftsmanship was uncontested in my folly as a young elf. When i looked upon the great mountain city of Dwalinstad i trembled for its beauty outshined any architecture my homestead could have ever made. I have to give it to them, there are some things the Dwarves do better. On the other hand they are far from mannered or smart so, i beleive it balances out." - Ire Galloway, The Eversight

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