Arcanist Wizard Subclass
Banish the Unnatural
Wizards study for a long time, most spend the hours of the day in libraries or within study halls writing theories or expanding their knowledge of certain schools of magic. The Arcanist however start out as amateur practitioners of the arcane trying out their control over the arcane in real life practical situations. Though some Arcanist come from professional backgrounds with training and the likes, alot just stumble their way through the early stages of learning their craft and end up traveling the countryside helping the common folk with arcane problems, rising in rank and prestige as they get better at their job. Arcanist often specialize in destroying supernatural entities or closing dangerous rifts to other dimensions.
Conditions of the Road
After stumbling through the early parts of mastering the arcane, starting at 2nd level when you pick this subclass, the time it takes to copy any wizard spell is halved as you are used to writing fast and on the go.
Your makeshift arcane understanding gives you the ability to copy spells from other spell lists. When you find a scroll or book containing a spell from another class you can spend double the normal time and gold to copy it into your wizards tome. You cannot gain spells from other classes through the two free spells you gain when leveling up. These spells are harder to memorize and understand for you so you can only have a number of them equal to your proficiency bonus, but can overwrite them with another spell losing the old spell forever but gaining the new one instead.
Beware the Metaphysical
Starting at 2nd level you learn the Protection from Good and Evil if you don’t already know it and can cast it once without expending a spell slot. Once you do so you can’t do so again until you finish a long rest.
Be Gone Foul Creature
Starting at 6th level you gain the ability to turn lesser otherworldly creatures. All creatures from other planes within 30 feet of you must make a wisdom save or become frightened for 1 minute. Once you use this feature you must finish a long rest until you can do so again.
Denounce the Summoned
Starting at 10th level you gain the ability to cast summoned creatures back to their home plane. When a creature within 60 feet summons a creature you can use your reaction to close the rift immediately stopping the creature from entering. Once you have used this feature you regain this ability when you finish a long rest.
Additionally you can spend 10 minute of time using your action and concentration to close a rift or portal.
Smite the Unholy
Starting at 14th level you have become adept at ending battles before they even start. When casting a spell of levels 1st, 2nd or 3rd you can choose to also cast a cantrip.
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