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Nova

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The continent of Nova is well populated by many different cultures. It is dominated by a vast political uprising that has taken a strong hold over the majority of people within its borders, even encroaching over the invisible lines that divide the nation-states. This movement is called The Solar Revolution. Using advanced magic professionals and an advanced barter system, the Revolution aims to unite people who want to work together to achieve a better future for all. The systems in place allow individuals to persue goals and aspirations that both better themselves and their society at large. Everyone can find work of some kind, as a conscious person is much more helpful than a golem, and most teenagers and young adults can be found in apprencticeships of all kinds.   Magical beasts roam the countryside in Nova. Flame trails, lightning blasts, dug tunnels, and more beast-born hazards dot the landside of those who travel paths least traveled. Their is fortune among beast hunting and taming however, and many take the opportunity to make that fortune where they can. Professional beast tamers are few and far between; Fewer and farther are those who can truly understand the beasts they attempt to commune with.   Religion has its place in the Revolution, granting powerful tides of hope to those who need it most. More powerful hope could not be seen but on the battlefields the Revolution chooses to fight on in behalf of those who cannot defend themselves. Acts of Gods tend to follow those who follow the Revolution, as the forces of Good have deemed it worthy of their action.   Equally however, the forces of Evil have risen to attempt an oppostion to these Acts of Gods. These forces are more powerful than those seen prior, acting swiftly to snuff out this beacon of light. The balance hangs on a teeter point, and only truly Good forces, or truly Evil forces can tip that balance.