Urth Lackman

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Description:

Appearance: Distinctive posture (crooked or rigid) High Ability: Intelligence-studious, learned, inquisitive Low Ability: Constitution-sickly, pale Talent: Draws beautifully Mannerism: Uses flowery speech or long words Interaction Trait: Rude Values: Independence (Chaotic), Protective of colleagues or compatriots Flaw or Secret: Possession of forbidden lore  

Class

  Fighter (Champion) 2 lvl  

Personality

  Heraldic Sign: Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill Instructor: Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiator's life to earn money and fame. Signature Style: Energetic. You sing and laugh during combat as your spirit soars. You are happiest when you have a foe in front of you and a weapon in hand. Became a fighter because: I joined the army and learned how to fight as part of a group.  

Background

  City Watch   Trait: I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.   Ideal: Might. In life as in war, the stronger force wins. (Evil)   Bond: I would still lay down my life for the people I served with.   Flaw: I'd rather eat my armor than admit when I'm wrong.   Life Alignment: Lawful Good

Origin:

Birthplace: Among people of a different race Absent Parent(s): Your parent(s) died Family Lifestyle: Poor Childhood Home: Large house Childhood Memories: Others saw me as being different or strange, and so I had few companions

Siblings:

Ander:

----Gender: Male ----Race: Human ----Alignment: Neutral Good ----Occupation: Artisan or guild member ----Status: Alive and well ----Relationship: Friendly ----Birth Order: Younger

Life Events:

Arcane Matter: You were injured by the effect of a spell. Marriage: You fell in love or got married to a(n) human politician or bureaucrat. Tragedy: For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or promptly found a new place to live. Adventure: You suffered a grievous injury. Although the wound healed, it still pains you from time to time. Enemy: You made an enemy of a(n) human ranger. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Trinket: A tiny silver bell without a clapper

 
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Виды
Этнос
Year of Birth
1473 DR 20 Years old
Children
Gender
male
Глаза
Gray
Волосы
Blond
Цвет кожи
Fair
Рост
5'7"
Вес
154 lb

Комментарии

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