Urth Lackman
Description:
Appearance: Distinctive posture (crooked or rigid) High Ability: Intelligence-studious, learned, inquisitive Low Ability: Constitution-sickly, pale Talent: Draws beautifully Mannerism: Uses flowery speech or long words Interaction Trait: Rude Values: Independence (Chaotic), Protective of colleagues or compatriots Flaw or Secret: Possession of forbidden loreClass
Fighter (Champion) 2 lvlPersonality
Heraldic Sign: Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill Instructor: Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiator's life to earn money and fame. Signature Style: Energetic. You sing and laugh during combat as your spirit soars. You are happiest when you have a foe in front of you and a weapon in hand. Became a fighter because: I joined the army and learned how to fight as part of a group.Background
City Watch Trait: I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. Ideal: Might. In life as in war, the stronger force wins. (Evil) Bond: I would still lay down my life for the people I served with. Flaw: I'd rather eat my armor than admit when I'm wrong. Life Alignment: Lawful GoodOrigin:
Birthplace: Among people of a different race Absent Parent(s): Your parent(s) died Family Lifestyle: Poor Childhood Home: Large house Childhood Memories: Others saw me as being different or strange, and so I had few companionsSiblings:
Ander:
----Gender: Male ----Race: Human ----Alignment: Neutral Good ----Occupation: Artisan or guild member ----Status: Alive and well ----Relationship: Friendly ----Birth Order: YoungerLife Events:
Arcane Matter: You were injured by the effect of a spell. Marriage: You fell in love or got married to a(n) human politician or bureaucrat. Tragedy: For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or promptly found a new place to live. Adventure: You suffered a grievous injury. Although the wound healed, it still pains you from time to time. Enemy: You made an enemy of a(n) human ranger. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Trinket: A tiny silver bell without a clapperЕсли вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
Внимание! Имеется скрытый контент, доступный только подписчикам. Подписка - бесплатна. Детальнее - читай здесь.
Вы можете присвоить себе следующие роли, чтобы расширить видимый контент: Silver Marches Daggerford Baldur's Gate Neverwinter Waterdeep Deadsnows
RSS канал данного сайта Подпишитесь на Boosty или Patreon
Комментарии