The Mythal of Glaurachyndaar in Not Forgotten Realms | World Anvil

The Mythal of Glaurachyndaar

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Although Myth Glaurach’s mythal was significantly damaged by the corrupting spells of the daemonfey sorceress Sarya Dlardrageth, Araevin Teshurr has successfully restored most of its original strength and purpose.   The mythal aroints the casting of several types of spells, makes several other spells prevalent, and vanguards a small number of other spells (see Mythals, page 45). Most of the vanguard spells are usable only by individuals who have success¬fully undergone a ritual to attune themselves to the mythal.   The mythal of Myth Glaurach aroints spells of the conjura¬tion (summoning) subschool and spells with the death, evil, fire, and acid descriptors. The following spells are prevalent throughout the mythal'. antipathy (to all evil-aligned demons, devils, dragons, drow, duergar, goblinoids, orcs, and trolls), death ward, detect scrying, and protection from evil.   The Outer Ward of the mythal formerly barred all fiends and all beings who had ever eaten elf, dwarf, or human flesh from entering the city. This particular ward was the first one that Sarya disabled, and it has not been restored.   The Inner Ward covers the entire city and its outer wall plus a vertical distance of 100 feet into the air above and the ground below. In this portion of the mythal, calm animal is a prevalent spell, and another prevalent component regulates the growth of plants in the city to prevent Myth Glaurach from becoming completely overgrown.   Any character wishing to attune herself to the mythal must spend 10 days researching a special rite and make a DC 20 Spellcraft check to master it, then perform the rite, which re¬quires 24 hours and an expenditure of 2,000 XP. Any character attuned to the mythal can use the following vanguard spells: banishment, discern lies, feather fall, freedom of movement, make whole, quench, remove curse, remove disease, removefear, remove paralysis, sending, and tongues.

 
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