Laws of Cormyr - Законы Кормира in Not Forgotten Realms | World Anvil

Laws of Cormyr - Законы Кормира

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The laws of Cormyr included recorded rules, regulations, proclamations and guidelines that proclaimed which activities were permitted, forbidden along with those that had to be undertaken in a specific manner. These laws regulated matters that pertained to, among others, military, mercantile, bureaucratic and adventuring interests along with those surrounding the arcane arts.  

POSTED LAWS

  As of the Year of the Banner, 1368 DR, the following laws were posted at all major entry points into the realm of Cormyr:   1. All persons entering Cormyr must register with the officials of a border garrison.   2. Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity.   3. Adventurers must acquire a charter before undertaking any operation as a group.   4. All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.   5. Harming cats is forbidden.   6. Bow your head to royalty and the local nobility.   7. Purple Dragons have the right to search you upon request.   8. Hunting on private land is forbidden.  

REGAL RULE

  Only someone with Obarskyr blood may assume the crown. This means that, for example, Queen Queen Filfaeril Obarskyr could not assume the crown.  

LAWS REGARDING MAGIC

  It was explicitly illegal for an individual to receive payment, in the form of money or valuables, to remove the effects of a spell they themself had cast.   Laws and enforcement of them are the basis for Cormyr's greatness. To a Cormyrean, it was laws, conceived by the king and enforced by his Purple Dragons and other militias, that tamed the wilderness of Cormyr and brought the area under an organized, peaceful existence.  

National Laws

  A number of laws are common throughout Cor¬myr. Naturally, some of these laws are enforced more than others, and each town differs in its treatment of violators. Some extract fines, others banish miscreants from their midst.  

КОРОЛЕВСКИЙ СУД

  Some national laws are:   • Commoners of both sexes bow their heads to royalty.   • Visitors bow their heads to the local lord.   • Armed adventurers who go in peace wear "peacestrings" around their sword hilts, which (in theory) prevent the swords from being drawn quickly. This is largely a symbolic gesture, for they do not strictly interfere with a quick call to arms. An ambush against a group with peace¬strings attached would not be notably more suc¬cessful than an ambush against those with no peacestrings.   • Everyone must submit to a search by the militia upon request.   • Foreign currency is to be traded only by busi¬nesses approved to do so. This is intended to pre¬vent the introduction of foreign currency into the general populace, which itself might devalue Cormyr's own currency.  

ОБЫЧНЫЙ СУД

  The Legal Court   One of Cormyr's greatest achievements is its court system. Of all the legal systems of Faerun, Cormyr's works the best. Whether or not it is the best system for its subjects is a matter of debate, but the system works as well in practice as it did on paper at its inception.   The court system works much like those in other kingdoms. The local lord or noble sits in judgment and sentences violators to punishment. Nobles can demand to be tried by either the king or a jury of their peers (other rulers or senior War Wizards). If they appeal the verdict, the appeal must be to a jury of a dozen commoners chosen personally by the king.   However, Cormyr is unusual in two respects. First, the accused is not thought of as guilty or innocent until proven otherwise. Instead, a suspect is required to "respond" to the charges and the accuser is required to "substantiate" the charges. Second, there is an appeals process. A land owner (who therefore pays taxes to the king) is entitled to appeal the judgment to a higher position in the chain of legal authority.   The heads of militia are most often used as accusers. In small towns, this means the accuser is also the judge. Some towns have a reputation as bad places in which to be charged with serious crimes.   The kingdom does not provide the accused with any facilities. The accused is responsible for making his case to the judge and persuading him that he should be found not guilty.  

МОРСКОЕ ПРАВО

  Cormyrian maritime law governed the activities of Cormyrian ships on the Sea of Fallen Stars. Captains of ships on which individuals have committed crimes usually imprisoned the individual in question in the ship's brig until making landfall in Cormyr where local authorities dealt with the case.   Mutiny was usually a hanging offence, although there were a small number of cases in Cormyr where mutineers have been spared.[5] Piracy was dealt with harshly. Upon the first offence, the pirate had one hand cut off. Upon a subsequent offence, the pirate was put to death. Fishermen were required to pay local authorities for the right to fish in Cormyrian waters.  

ЛИЦЕНЗИИ

   

Хартия Авантюристов

   

Хартия Отряда наемников


 
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