Irann Netyoive
-Race: Half-Elf
-Gender: Female
-Class: Fighter
-Background: Knight of the Order
-Description:
--Appearance: Ragged, dirty clothes
--High Ability: Intelligence-studious, learned, inquisitive
--Low Ability: Wisdom-oblivious, absentminded
--Talent: Expert juggler
--Mannerism: Speaks in rhyme or some other peculiar way
--Interaction Trait: Suspicious
--Values: Whimsy (Chaotic), Captivated by a romantic interest
--Flaw or Secret: Has a powerful enemy
Race: Half-Elf
-Subraces and Variants:
--Elven Ancestry: High Elf
--Human Heritage: Unknown
-Physical Characteristics:
--Age: 83 years
--Height: 5'5"
--Weight: 142 lbs.
--Eyes: Gray
--Skin: Bronze
--Hair: Blond
Class: Fighter
-Martial Archetype: Battle Master
-Personality:
--Signature Style: Cunning. You dart in to attack at just the right moment and use small-scale tactics to tilt the odds in your favor.
--Became a fighter because: I grew up fighting, and I refined my talents by defending myself against people who crossed me.
Background: Knight of the Order
-Trait: I'm always polite and respectful.
-Ideal: Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)
-Bond: Those who fight beside me are those worth dying for.
-Flaw: My hatred of my enemies is blind and unreasoning.
Life
-Alignment: True Neutral
-Origin:
--Birthplace: Home of a family friend
--Parents: Both parents were half-elves.
--Absent Parent(s): Your parent(s) was/were imprisoned, enslaved, or otherwise taken away
--Family Lifestyle: Poor
--Childhood Home: Rundown shack
--Childhood Memories: I had a few close friends and lived an ordinary childhood.
--Siblings:
---Olga:
----Gender: Female
----Race: Half-Elf
----Alignment: Neutral
----Occupation: Explorer or wanderer
----Status: Alive and well
----Relationship: Friendly
----Birth Order: Younger
---Berrian:
----Gender: Nonbinary or Unknown
----Race: Half-Elf
----Alignment: Neutral
----Occupation: Entertainer
----Status: Alive and well
----Relationship: Friendly
----Birth Order: Older
-Life Events:
--Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp.
--Crime: Theft. You were caught and convicted. You spent time in jail, chained to an oar, or performing hard labor. You served a sentence of 1d4 years or succeeded in escaping after that much time.
--Boon: A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years. If you choose to live at a higher lifestyle, you reduce the price of the lifestyle by 2 gp during that time period.
--Supernatural Event: A celestial or a fiend visited you in your dreams to give a warning of dangers to come.
--Friend: You made a friend of a(n) human cleric.
-Trinket: A bag containing forty-seven humanoid teeth, one of which is rotten
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