House De'spri Organization in Not Forgotten Realms | World Anvil

House De'spri

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A relatively recently ennobled Waterdhavian House, the De'spris have two sources joined to form them: the first, a line of magistrates who have served the city of Waterdeep for nearly a century, and the second, a family of alchemists and herbalists whose arts became in great demand during the Spellplague, when magical goods were unreliable.   The family has always taken great pride in their blood's connections to both Waterdeep and the land, with the second so strong that many generations often have one or more scions of the De'spris capable of wielding druidic magics.  

Interests

  Trade & Interests: agriculture, landowning (greenhouses), apothecary and alchemical goods, alchemist training  

Faction Ranks

 
  • Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.
  • Lynchpin: Rank 3. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.
  • -Matriarch/Patriarch: Rank 10. You are the acknowledged and legal head of the household.

    Структура

    Members of the Family Lord Lelar prefers keeping most of his family at arms' length. As such, only about half of the family resides in Waterdeep, with most of the others overseeing various De'spri operations elsewhere. There are two other distinct branches, both cousins to Lord Lelar.   [edit]Main Branch Lelar De'spri Patriarch (Rank 10) • 64 years Though well into his sixth decade of life, Lord Lelar is still quite vital and strong. Many in Waterdeep believe that he has stumbled onto some alchemical secret to maintaining a youthful vigor, and he is content to let them think just that; in particular, he appreciates the curious noble ladies who want to experience it firsthand. He is a notorious flirt and philanderer, although it is pretty clear to everyone involved that he is so with his wife's approval (perhaps enthusiastically so). Jondyrinne De'spri Consort (Rank 9) • 52 years The daughter of one of Luskan's finest alchemists, Jondyrinne (or "Rinne," as Lelar calls her) is a skilled alchemist and herbalist herself. She spends a great deal of time working on potions and new formulae, and is the go-to for Waterdeep's beauty obsessed folk, who claim her cosmetics and other appearance-enhancing formulae are second to none, and when she makes a batch of one of her perfumes, the nobles line up, coin in hand. Rirlond De'spri Heir, firstborn son (Rank 6) • 29 years Affable and always ready with a quick joke and laugh to follow, Rirlond has precious little talent for alchemy or herbalism. What he does have is a merchant's sensibility for price, and an incredibly skill at haggling. Though nigh on thirty years of age, Rirlond shows no inclination to marry, though he never lacks for the companionship of lovely ladies. Orion De'spri Secondborn son (Rank 2) • 28 years Orion is the current darling of House De'spri, and with good reason: in recent months, he manifested druidic gifts. As such, he has now been forced into family social events and intrigues, where his parents can show off his primal gifts as evidence of their family's claim to deep natural connections to the land. Niona De'spri Thirdborn daughter (Rank 1) • 26 years An herbalist and amateur florist, Niona loves the countryside far better than she does the city. She is entertaining suits from several nobles, but is quite clear: their bride-gift to her must include a greenhouse of her own. The flowers she grows in the family greenhouses are incredibly vibrant and beautiful. Thomor De'spri Fourthborn son (Rank 0) • 16 years A year away from his Coming Out, Thomor has begun his training in herbalism and woodslore. He prefers life at the House's Woodlodge in Ardeep Forest, where he can hunt and play with his hound, Arnid. Zanil De'spri Patriarch's sister (Rank 4) • 58 years Like her brother, Zanil is vital despite the weight of years. No one suspects her of alchemical cheating, however: Zanil has always been strong and healthy. She is a strong warrior, and spent nearly ten years in her late twenties and early thirties adventuring. She came home to marry, but her husband Sondor died less than five years after she did so, leaving her with a small babe to raise on her own. Today, Zanil oversees the small household guard the De'spris are permitted, and has taken an interest in the renewed Waterdhavian guard. Jerannin De'spri Zanil's firstborn daughter (Rank 4) • 23 years Jerannin is very skilled in woodslore, thanks to her mother's tutoring, and a very capable hand with sword and bow for the same reason. She is also one of the best falconers among Waterdhavian nobility, and like her young cousin Thomor prefers to spend her time at the Ardeep woodlodge. She is very talented at the harvesting of fine materials for alchemical and apothecarial goods, and helps the House with managing those supply chains. Haslith De'spri Patriarch's sister (Rank 3) • 52 years Merry Haslith has married several times. She always joked that she wasn't good for much else, and many in the family dismiss her as silly and domestic. Only Zanil has never bought into it. Her third time being widowed and yet childless, Haslith has returned to the House and vowed to leave it never again. Her doting older brother agreed that she has done more than her part. In response, Haslith has married a man quite a bit younger than she is, who dotes on and adores her. She seems transcendently happy. Goran De'spri Haslith's consort (Rank 1) • 24 years A half-elf, Goran was an occasional adventurer before his marriage to Haslith. Though everyone assumes his marriage is simply gold-digging, he treats her lovingly and seems to be as enchanted with her as she is with him.  

    Known Faction Perks

      Scions and agents of House De'spri in good standing might receive the following benefits:   Living Quarters: Rank 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House. Living Expenses/Salaries: Rank 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the Waterdhavian Noble Background (see Sword Coast Adventurer's Guide). House Lore: Rank 2+. Every De'spri of any kind of potential is taught the skills of the household. Gain proficiency in either alchemist's supplies or an herbalism kit. House Labs: Rank 2+. Scions and retainers of the House gain access to the House's labs. When crafting alchemical goods or potions using herbalism, half of the cost of the goods is paid by the House's stores. Using the Solve et Coagula alchemical rules, these labs have a great many slots, but a character may claim only one of them for use. Business Opportunities: Rank 3+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced. Heir or Consort (Title): Rank 3+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like. Alchemical Lore: Rank 3+. Alchemists are given access to some of the House's alchemical formulae as they advance in the House's esteem. For each rank starting at 3, the De'spri alchemist is given 3 Uncommon and 1 Rare formula. At Rank 6, they may swap out the Rare formula for a Very Rare one. Private Lab: Rank 7+. Household elders and leaders are given their own private labs to work out of, avoiding the hustle and bustle of the familial labs. These are standard alchemy labs, with three extra slots, two athanors (uncalibrated), and a greater alembic in one of the lab slots. Wealth of the House: Rank 10. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep. This includes the vast library of alchemical formula maintained by the House.

    Ресурсы

    Resources Limit: If necessary, House De'spri could probably generate about 67,000 gp in liquid coin and valuables within a month.  

    Holdings

     

    Silversickle House (Villa)

      This villa, originally owned by House Phylund, is the De'spri villa in Waterdeep now.   Silversickle House: The impressive building for which the villa compound as a whole is named. Silversickle House is almost entirely entertaining spaces and living suites. It is three stories in height, with an extensive cellars that span beneath the courtyard, connecting it to Mistletoe Hall.   Mistletoe Hall: While the upper stories of Mistletoe Hall also have living spaces, the ground floor has been converted into a teaching space, with a library and pair of lecture halls for De'spri who are teaching alchemy to apprentices. There are also some very basic labs here as well. The second floor has the House's private alchemical formula repository, and the offices of the Lord. Mistletoe Hall is four stories in height.   House Labs: This old stables has been reinforced and treated with flame-retardant agents, and divided into a series of alchemical labs for the house of De'spri alchemists.  

    Other Holdings

      De'spri Woodlodge: Ardeep Forest. An old hunting lodge originally built by House Phylund in 1346 DR, House De'spri secured this structure and turned it to their own House's benefit. They frequently use it for their own harvesting expeditions into the Ardeep Forest, seeking fine herbal specimens for their own work. The lodge also boasts a trio of fine greenhouses, where rare herbs are grown.

     
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    1465 DR
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