Heian Koehlanna

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Heian Koehlanna -Race: Half-Elf -Gender: Male -Class: Ranger -Background: Mercenary Veteran -Description: --Appearance: Distinctive nose --High Ability: Constitution-hardy, hale, healthy --Low Ability: Wisdom-oblivious, absentminded --Talent: Great at one game --Mannerism: Squints --Interaction Trait: Suspicious --Values: Retribution (Evil), Protective of a valuable possession --Flaw or Secret: Secret crime or misdeed   Race: Half-Elf -Subraces and Variants: --Elven Ancestry: Wood Elf --Human Heritage: Unknown -Physical Characteristics: --Age: 143 years --Height: 5'2" --Weight: 135 lbs. --Eyes: Green --Skin: Greenish-copper --Hair: Copper   Class: Ranger -Ranger Archetype: Hunter -Personality: --View of the World: The advancement of civilization is the best way to thwart chaos, but its reach must be monitored. --Homeland: As part of a group of nomads, you acquired the skills for surviving in the desert. --Sworn Enemy: You collect tokens of your fallen enemies to remind you of each kill. --Became a ranger because: I found purpose while I honed my hunting skills by bringing down dangerous animals at the edge of civilization.   Background: Mercenary Veteran -Trait: I'm always polite and respectful. -Ideal: Nation. My city, nation, or people are all that matter. (Any) -Bond: My honor is my life. -Flaw: I have little respect for anyone who is not a proven warrior.   Life -Alignment: Chaotic Neutral -Origin: --Birthplace: Carriage, cart, or wagon --Parents: One parent was a human and the other was a half-elf. --Absent Parent(s): Your parent(s) disappeared to an unknown fate --Family Lifestyle: Modest --Childhood Home: Apartment in a rundown neighborhood --Childhood Memories: I had a few close friends and lived an ordinary childhood. --Siblings: ---Arannis: ----Gender: Male ----Race: Half-Elf ----Alignment: Neutral ----Occupation: Aristocrat ----Status: Alive and well ----Relationship: Friendly ----Birth Order: Older -Life Events: --Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp. --Tragedy: A romantic relationship ended. Roll a d6. An odd number means it ended with bad feelings, while an even number means it ended amicably. --Marriage: You fell in love or got married to a(n) half-elf sailor. -Trinket: The deed for a parcel of land in a realm unknown to you

 
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