Heian Koehlanna
Heian Koehlanna
-Race: Half-Elf
-Gender: Male
-Class: Ranger
-Background: Mercenary Veteran
-Description:
--Appearance: Distinctive nose
--High Ability: Constitution-hardy, hale, healthy
--Low Ability: Wisdom-oblivious, absentminded
--Talent: Great at one game
--Mannerism: Squints
--Interaction Trait: Suspicious
--Values: Retribution (Evil), Protective of a valuable possession
--Flaw or Secret: Secret crime or misdeed
Race: Half-Elf
-Subraces and Variants:
--Elven Ancestry: Wood Elf
--Human Heritage: Unknown
-Physical Characteristics:
--Age: 143 years
--Height: 5'2"
--Weight: 135 lbs.
--Eyes: Green
--Skin: Greenish-copper
--Hair: Copper
Class: Ranger
-Ranger Archetype: Hunter
-Personality:
--View of the World: The advancement of civilization is the best way to thwart chaos, but its reach must be monitored.
--Homeland: As part of a group of nomads, you acquired the skills for surviving in the desert.
--Sworn Enemy: You collect tokens of your fallen enemies to remind you of each kill.
--Became a ranger because: I found purpose while I honed my hunting skills by bringing down dangerous animals at the edge of civilization.
Background: Mercenary Veteran
-Trait: I'm always polite and respectful.
-Ideal: Nation. My city, nation, or people are all that matter. (Any)
-Bond: My honor is my life.
-Flaw: I have little respect for anyone who is not a proven warrior.
Life
-Alignment: Chaotic Neutral
-Origin:
--Birthplace: Carriage, cart, or wagon
--Parents: One parent was a human and the other was a half-elf.
--Absent Parent(s): Your parent(s) disappeared to an unknown fate
--Family Lifestyle: Modest
--Childhood Home: Apartment in a rundown neighborhood
--Childhood Memories: I had a few close friends and lived an ordinary childhood.
--Siblings:
---Arannis:
----Gender: Male
----Race: Half-Elf
----Alignment: Neutral
----Occupation: Aristocrat
----Status: Alive and well
----Relationship: Friendly
----Birth Order: Older
-Life Events:
--Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp.
--Tragedy: A romantic relationship ended. Roll a d6. An odd number means it ended with bad feelings, while an even number means it ended amicably.
--Marriage: You fell in love or got married to a(n) half-elf sailor.
-Trinket: The deed for a parcel of land in a realm unknown to you
Если вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
Внимание! Имеется скрытый контент, доступный только подписчикам. Подписка - бесплатна. Детальнее - читай здесь.
Вы можете присвоить себе следующие роли, чтобы расширить видимый контент: Silver Marches Daggerford Baldur's Gate Neverwinter Waterdeep Deadsnows
RSS канал данного сайта Подпишитесь на Boosty или Patreon
Children
Комментарии