Goods and Services in Waterdeep

[breadcumb]   Нашему сайту необходима поддержка - поскольку любого свободного времени не хватает.   Подпишитесь на Boosty или Patreon
In the brief summary below, prices are provided for items player characters may well desire or require. DMs should use these as guidelines only, following certain strictures:l If something is in great demand and short supply, prices rise.l If there is a glut, prices fall.l If a guild is involved in the price-setting, that is men-tioned at the end of the entry (independent operators usually undercut the Guild by 5-10% unless their prod-uct is in such demand that they need not compete with guild prices).  

Mundane Goods

  Accounting see “Bookkeeping”   Ale, tankard 1 sp to 10 sp (varies with quality)   Baldric see Weapon-harness   Barrel 5 sp to 5 gp, depending on size (Guild)   Basket, wicker 24 cp depending on size, durability (Guild)   Beer (dark stout), full quaff: 2 sp; 1 barrel: 20 gp (Guild)   Bells wooden: 5 cp/cast metal: 15 gp, depending on size and tone (Guild)   Bookkeeping 1 gp per day or portion of day spent on accounts (Guild)   Boots new: 3 gp/repair: 5-15 sp (Guild) a bonus of up to 5 gp is customarily paid for immediate (same day) service. Secondhand boots 5 sp to 20 sp (markets)   Bottles (glass) new: 1 gp per bottle, matching sets; 3-6 cp per bottle, “odd bottles” (Guild)/secondhand 1 or 2 cp   Bowl, carved wooden average price 2 cp (increases with size, finer workmanship, materials)   Bowl, cast metal average price 2 sp (increases with size, finer workmanship, materials) (Guild)   Bread, fresh baked 1-4 cp/loaf (depending on size, quality)/“waybread” (older, hard baked): 2 cp/loaf   Building (including repairs or additions)   Stone 10 gp/day per Guild workman and 3 gp/day per assistant plus 10 gp daily crew expenses fee, plus materi-als (Guild). See also “Stone.”   Wood 1 gp per man per day, plus 5 gp for a surveyor-chartist, plus 5 gp for a Guild engineer plus materials plus 10 gp/day crew needs fee (Guild). See also “Lum-ber”. (does not include “Excavations,” q.v.)   Candles, scented and colored 2 sp each (Guild), used: 1-3cp (for “nobles’ stubs”; i.e. ends)   Carrying fare 1 cp for a half-hour or less ride anywherewithin city walls, in an open trotting-cart (and up, forbetter conveyance) (Guild)   Cart, new 25 gp to 60 gp depending on size—all have twowheels (plus a spare underneath), an open carrying bed,and trails for beasts; the more ornate have a seat for thedriver, removable sides, etc. (Guild)   Chain 1 gp/yard (ornamental) to 5 gp/yard (harbor orgate) depending on size and strength (weight andmethod of joining links) (Guild)   Chimney-cleaning 10 sp-1 gp/chimney (wealthy arecharged more)   Cloth, new-woven 5 sp to 10 gp per bolt, depending uponmaterials, demand, imported or local (Guild) (does notinclude “Wool”; q.v.)   Clothing, tailored new 5-20 gp/garment (Guild) “Off the rack:” 2-15 cp/garment (depending on amount of mater-   “Off the rack ” 2-15 cp/garment (depending on amount of mater-ial, workmanship, materials used, style secondhand: 2sp to 4 gp per garment if tailored, 2 cp to 10 cp if not   Crockery, earthenware 1 cp-6 cp per item, depending onglazing, size, complexity, and durability   Crystal balls 4-8 gp, depending on size (plus enspellingfee)   Divination, folk many prices, many methods; most whocan afford it purchase clerical magic   Drugs medicinal: 1-8 gp/bottle (includes bottle, contentsyield 3-6 doses, usually 4) (Guild)   Dyeing, of cloth, provided by the client 5 sp to 10 gp/bolt, depending on complexity and difficulty of desired result (Guild)   Excavations 2 gp per man per day (or part of day) plusmaterials, plus 10 gp/day crew head fee (Guild)   Ferrying (about harbor, to and from ship and shore) 2 cpper trip per person carried, plus an additional 1 cp perpassenger if any accompanying luggage, pets, or goodsare not wholly carried by the passenger (Guild)   Fertilizer 5 gp/wagonload (manure), 7 gp/wagonload (fishor bone meal) (Guild)   Firefighting, magical (if no Fire guard hired) 10 gp perbuilding, regardless of success (Guild)   Firewood 5 sp to 1 gp/face cord (known in Waterdeep as a“Stand”), ranging according to the type and dryness ofwood, and difficulty of procuring it (i.e. higher in deep-est winter)   Fish, fresh-caught 1 cp to 12 cp per fish, depending onspecies, sizes, and condition   Furniture, wooden 1 sp to 15 gp per piece, depending onsize, workmanship, and materials used; most “normal”chairs, standing shelves, and plain tables cost about 2-4gp each (Guild)   Glass 4 cp for 4-inch-square pane to 6 gp for a 4-foot-square pane (Guild for blown vessels, see “Bottles”   Gowns, fine 33-99 gp, plus cost of materials and perhaps gems, provided or selected by client (Guild)   Guiding through city 2 cp by day, 4 cp by night (Guild) “Hardware” metal work (latches, hinges, needles, spikes) sold by weight, usually 1 cp per ounce (Guild)   Herbs 5 cp to 8 gp/dry ounce (saffron is 40 gp/dry ounce)   Hooks, metal 1 cp (fishhook) to 4 gp (grappling or meat) (Guild)   Horses, shoeing 1 gp per shoe (includes making or fitting and shoeing) (Guild)   Horses, stabling 1 gp to 3 gp/night (includes night watch,feeding, watering, cleaning, and rubdown, exercise ifnecessary) (Guild)   Horseshoes see “Horses, shoeing” (value of a used/foundshoe is 1 cp to 3 cp, based on size and condition)   Ink sold by the 2 ounce bottle, 10 sp-4 gp per bottleaccording to ingredients, such as gilding pigments;always includes bottle (Guild)   Jewelry varies widely according to value of materials, fromcostume jewelry employing much brass, at 2-4 cp perpiece, to elaborate pectorals worth up to 400,000 gp(Guild many Waterdhavians wear rings or belt bucklesof worked gold worth 2-4 gp   Lamp oil 3 sp for a 2 ounce bottle, or 1 gp/flask (as perPlayer’s Handbook), or 10 gp/small key (sealed with tar)   Lamps 4 cp (hand clay lamp) to 50 gp (waterproof lantern)(Guild)   Laundry 2 sp/garment “while you wait,” 1 sp/garmentovernight (Guild)   Law professional witness, assistance of: 10 gp per day (dou-ble if hired to state against charges of “severe” crimes),payable in advance   Letters, written 10 gp/page (includes materials) (Guild)   Lighting through city (without guiding) 3 cp/trip (if guid-ing, use “Guiding” entry) (Guild)   Livery, Guild or other 3 gp/suit, plus materials (Guild)   Loading/unloading, docks 1 sp per man per hour, 2 sp perman per hour if cargo is dangerous (Guild)   Lumber 1 cp/board (2” × 4” × 8’ long) and 2 cp/bar (4” ×4” × 8’ long) to 1 sp/board and 12 sp/bar depending ontype and condition; prices will vary with nonstandardsizes   Magnifying glasses 5-10 gp each (Guild)   Maps 25 gp in nine days, delivery to Waterdeep addressincluded; “rush” jobs 18 gp. Cost may increase if mapunusually large (Guild)   Meat, fresh 10 gp (whole carcass, average price), 17 gp(smoked carcass), varying with condition and size of car-cass, type of animal (Guild)   Medical care 10-20 gp daily (includes nursing, splints,dressings, emergency medicines, etc.) (Guild)   Moneylending, Moneychanging 10% interest (for princi-pal of 100 gp or less) to 15% interest   Musicians, performing 6 sp/day or occasion (whichever isthe lesser time) for each musician (Guild)   Night watchmen 1 gp each/night, per building watched(unarmed; for armed men, “bodyguard” rates apply; seetext under “Wages”)   Packing 3 gp for 1 hour of crating and packing 1 person’stypical belongings, readied for extended travel (Guild)   Paper scrip: 2 cp/ream; parchment: 5 cp/ream (1 ream isroughly 10” x 14”, a two-sided sheet) (Guild)   Party costumes masks and suits of metal, 600 to 2,000 gp(Guild 20-75 gp for ornate metal masks only   Pastries 1 cp each, or if small, a dozen for 2 cp   Pens 2 cp each (quill), 2-4 sp (metal nib; varying withdesign) (Guild)   Perfume sold by the 2-ounce bottle, always including thebottle (sometimes quite ornate) and varying in cost from1 cp to 30 gp, depending on quality and demand   Pictures and likenesses 2 gp each to 6 gp each (Guild)   Pots, cast metal 5 gp each, average price (with lid, varieswith size, quality) (Guild)   Rope 100’ coil of thin black waxed cord: 17 sp; 100’ coil ofornamental, silk braided cord: 25 gp (Guild)   Sail single lateen sail 500 to 700 gp (30% less if severalmonths’ notice given) (Guild non-Guild “no guaran-tees” sails sell as low as 200 gp for full rigging; refer totext under the “Most Diligent League of Sail-Makersand Cordwainers”   Scrolls see “Spells” if magical, “Paper” if not (price is perream, stitched together)   Seals of metal, 12 gp for each design or likeness (Guild)   Security see “Night watchmen,” “Spell guard,” and textunder “Wages” for bodyguards   Ships 5,000 to 7,000 gp (minus 1,000 to 1,500 gp if“used” for breakdown by type, see text under “TheOrder of Master Shipwrights” (Guild)   Shoes see “Boots”; reduce all costs by half   Signet rings see “Seals”   Signs, lettering 5 gp/day (or part of a day) (Guild)   Smith’s tools 70 gp (full and proper assortment; fine tem-pering is required)   Soap 3 gp per 10 gallon barrel to non-members (Guild)   Spectacles 5-10 gp each “pair” (Guild)   Spell guard, magical 10 gp/day (Guild)   Spells (scrolls) see text under “The Watchful Order ofMagists & Protectors” (Guild) for prices; typically a75% mark-up to non members (sold by individual Guildmembers, not by the Guild)   Spellcasting, at trials 500 gp per divination spell cast, paidby city if cast upon order of a city official   Spices see “Herbs”   Stamp-marks see “Seals”   Stone 2 cp/block if purchased to do own work; 3 cp/blocklaid by Guild for repairs or additions; 4 cp/block laid byGuild when new structures built; 5 cp/block laid byGuild if marble, obsidian, or other “finestone” (Guild)   Suspenders 2 cp each set   Tankards, cast 10 sp to 1 gp, depending on size and work-manship (new) (Guild 3 cp (secondhand)   Tiles new: 1 cp to 3 cp each (varies with quality), laid: 1cp each extra (or daily rate) (Guild)   Tote straps 3 cp/strap (Guild)   Toys, metal 5 cp to 5 gp (Guild)   Training, of mounts 2 gp/day (2 weeks to 1 monthrequired, depending on desired result)   Wagons 75-200 gp, varying with size, durability, style, andlength of time given to build; custom or unusual sizesand style more expensive (Guild)   Weapon-harness 1 gp per piece (e.g. belt, scabbard, baldric= 3 pieces) (Guild)   Weapons, bladed cost as per Player’s Handbook, plus 1 gpcity fee (various Guilds)   Wheels, replacement (for wagons and carts) 2 gp to 6 gpper wheel, depending on size, design, difficulty of joband materials required; double if job is a “rush” or a dan-gerous one, involving travel outside the city walls(Guild)   Wickerwork, small 1 cp/piece (Guild)   Window frame wooden: see “Building”; metal, custom-made to fit: 5 sp-10 sp unbarred, depending on size, 2gp-10 gp if barred, depending on size, aesthetic design ofthe bars, and sturdiness (Guild)   Windowpanes see “Glass”   Wine 7 sp/jack, 1 gp/bottle, 20 gp/barrel to 4 gp/jack, 12gp/bottle, 70 gp/barrel depending on quality, rarity,“fashionability” (Guild)   Wool 7 gp per bolt, fine spun but undyed (Guild)   Zzar 2 gp/jack, 7 gp/bottle, 40 gp/small key (Guild)  
 

Adventuring gear

  Essimuth’s Equipment (S28 The Fishscale Smithy (D60 The Metal House of Wonders (D3 Nestaur the Ropemaker (D40 Old Knot Shop (C64 Talnu’s Ropeworks (D64 Telethar Leatherworks (D50)  

Armor, normal

  Brian the Swordmaster’s Smithy (S7 Halls of Hilmer (C23 The Metal House of Wonders (D3 the Riven Shield Shop (T4)  

Armor, magic

  Halaster’s Heirs (UM L1) 1.2 / 0.5   Halls of Hilmer (C23) 1.1 / 0.5   The Riven Shield Shop (T4), no new items commissioned 1.0 / 0.5   Thayan Embassy (C70), maximum 2,500 gp 0.9 / 0.4  

Assassins

  Diloontier’s Apothecary (C13 Deloun Alley; Hell Hound’s Muzzle tavern (Skullport), ask for Grimmbold the Gith; nearly any tavern in Dock Ward frequented by the Shadow Thieves var / na  

Broadsheet

  Bazaar Street; Berendarr’s World of Words (S50 High Road; Market; Trader’s Way; 1.0 / na   (1-10 cp) Sutherlane; Julthoon Street; Ralagut’s Wheelhouse (D66 “Sharkroar” Horth Shalark’s Broadsheets (C65 Melvar’s Chapbooks & Folios ($63 Street of Glances; Street of Lances; Street of the Singing Dolphin; Street of Whispers; Stormstar’s Ride     Chapbooks (1-10 gp)   Melvar’s Chapbooks & Folios ($63 Serpentil Books & Folios (D10 most broadsheet vendors 1.0 / 0.5  

Clothing

  Cobblers’ and Corvisers’ House (T37 Costumers’ Hall (T11 Meiroth’s Fine Silks (T35 Melgard’s Fine Leathers (D48 Meraedos Fine Furs (N48 Nelkaush the Weaver (S12 Nurneene’s Marvelous Masks (C84 Piatran’s Clothiers (S32 Ragathan Furriers (N43 Rebeleigh’s Elegant Headwear (C31 Sulmest’s Splendid Shoes & Boots (N49 Telethar Leatherworks (D50 Thentavva’s Boots (T12) 1.0 / 0.5  

Constructs

  Halaster’s Heirs (UM L1) 1.5 / 0.5   House of Inspired Hands ($38) 1.1 / na  

Drink

  Bhephel’s Bottles (N67 Golden Horn Gambling House (T28 The High Flagon ($76 The House of Good Spirits (S3 all festhalls and taverns 1.5 / na  

Drugs

  Diloontier’s Apothecary (C13 Phalantar’s Philtres & Components (C33 The House of Healing (N51 Golden Horn Gambling House (T28 Grinning Lion (N56), ask for Hala Myrt; The High Flagon ($76 covert sales at many festhalls 1.5 / na  

Entertainers

  Golden Horn Gambling House (T28 Halambar Lutes & Harps (C25 The House of Song (T19 Lightsinger Theater (C56 Mother Tathlorn’s House of Pleasure (C43 New Olamn (C72) var / na  

Extraordinary natural items

  The House of Gems (C44 Ilizmmer Villa ($40 Lathkule Villa (N37 Massalan Villa (N14 Olmhazan’s Jewels (C29 Halazar’s Fine Gems ($60 The Old Monster Shop (S8 The Old Xoblob Shop (D71 Sea Elf Trading Outpost (H6)  1.1 / 0.5  

Food

  Belmonder’s Meats (T23 Fallen Stars Fish (N54 Felhaur’s Fine Fish (D37 The Garrulous Grocer (S37 Gerin’s Breads ($62 Hriiat Fine Pastries (N61 Khostal Hannass, Fine Nuts (D38 Smokehouse (D52 The Full Cup (S14 The House of Purple   Silks ($54 Sea Elf Trading Outpost (H6 all inns; many street vendors and ‘shutter-window’ shops 1.0 / na  

Lodging

  Greenglade Tower (N71 The House of Purple Silks ($54 Sapphire House (C60 all inns; most festhalls, with short rent and apt to be noisy 1.0 / na  

Magic items

  Aurora’s Realms Shop (C37), allow 10-30 days for delivery 1. / 0.5   Balthorr’s Rare & Wondrous Treasures (C14) 2. / 0.5 Halaster’s Heirs (UM L1) 1.5 / 0.5   Thayan Embassy (C70), maximum 2,500 gp value 0.9 / 0.4   Tower of the Order (C15), members only 1.0 / 0.5  

Mercenaries

  Blackstone House (T44 The Bowels of the Earth (T36 The Broken Lance ($59 Inn of the Dripping Dagger (T3), ask for Filiare; Orm’s Highbench (S26 The Swords’ Rest (S1 The Thirsty Throat (D13 Tymora’s Blessing (S47 Wyvern’s Rest ($2)  

Mounts and related gear

  Athal’s Stables (S27 The Guild Paddock (T34 Hemmerem’s Stables (S34 Hlakken Stables (S17 The Redbridle Stables (S4 Saddlers’ & Harness-Makers’ Hall (S6) 1.0 / na    

Poisons

  Diloontier’s Apothecary (C13 The Old Monster Shop (S8 Phalantar’s Philtres & Components (C33 The House of Healing (N51 Deloun Alley 1.0 / na  

Potions

  Diloontier’s Apothecary (C13) 1.5 / na 1.2 / na   Tessalar’s Tower ($25), ask for Tessalar Hulicorm   Thayan Embassy (C70) 0.9 / na 1.2 / 0.4 1.0 / 0.5   Phalantar’s Philtres & Components (C33 The House of Healing (N51), divine spells only  

Scrolls

  Tower of the Order (C15) 1.0 / 0.5   Thayan Embassy (C70) 0.9 / na  

Slaves

  Slavers’ Market in Skullport; along Wharf Street, ask for old Hulfast var / na  

Special substances and items

  Balthorr’s Rare & Wondrous Treasures (C14 House of Pride Perfumes (D33 The Old Monster Shop (S8 The Old Xoblob Shop (D71 Phalantar’s Philtres & Components (C33 Sea Elf Trading Outpost (H6)   1.0 / 0.5  

Spellcasting

  Blackstaff Tower (C6 Selûne’s Smile (D6), ask for Coril; Tessalar’s Tower ($25), ask for Tessalar Hulicorm; The Blushing Nymph (C81), ask for Zabbas Thuul, who rents a room there; Tower of the Order (C15 Halaster’s Heirs (UM L1 various temples 1.0 / na  

Stolen property

  Bellister’s House (S25 The Underdark (T1), ask for “Lurth,” a name used by many var vendors (all goods Grinning Lion (N56), ask for Hala Myrt; Balthorr’s Rare and Wondrous Treasures (C14 The Bloody Fist (D17), ask for “One-Eyed Jukk” (weapons, armor, or fine metalwork only Crommer’s Warehouse (C51 Orsabbas’s Fine Imports (T17 Phalantar’s Philtres & Components (C33), ask for Phalantar (magic items, adventurers’ loot Serpentil Books and Folios (D10), ask for Jannaxil Serpentil (maps, charts, scrolls, and books only The Thirsty Throat (D13), ask for Thunna (poisons and alchemical substances only Wharf Street, ask for old Hulfast (exotic creatures, plants, and slaves) 1  

Tools and skill kits

  Essimuth’s Equipment (S28 Gelfuril the Trader (D55 The Metal House of Wonders (D3 Metalmasters’ Hall (S20) 1.0 / 0.5  

Weapons, normal

  Brian the Swordmaster’s Smithy (S7 Saern’s Fine Swords (T7 Whistling Blades (D5 Gelfuril the Trader (D55 Riautar’s Weaponrry (T18 the Silent Shield (N65) 1.0 / 0.5  

Weapons, magic

  Halaster’s Heirs (UM L1) 1.3 / 0.5 1.0 / 0.6 1.1 / 0.4   Riautar’s Weaponry (T18), 2,500 gp or less Saern’s Fine Swords (T7)   Thayan Embassy (C70), 2,500 gp or less 0.9 / 0.4  
  Hireling Per Day Alchemist 1 gp* Animal tender/groom 15 cp Architect/engineer 5 sp Barrister 1 gp Clerk 4 sp Cook 1 sp Entertainer/performer 4 sp Laborer 1 sp Limner 6 sp Maid 1 sp Hireling Per Day Mason/craftsman 3 sp* Mercenary 2 sp Mercenary horseman 4 sp Mercenary leader 6 sp Porter 1 sp Sage 2 gp Scribe 3 sp Smith 4 sp* Teamster 3 sp Valet/lackey 2 sp *If paid to create a a specific item, use item prices and working times instead. Price listed is for long-term retention of services. Prices do not include materials, tools, or weapons.  
 

Guilds portfolio

  accounting 34 aerial steeds 37 animal training, breeding, capturing, taming 37 animals, slaughtering of 14 armor, fitting 36 armor, leather 24 armor, metal 36 arrows 8 art 34 baked goods 1 bars (windows, grates) 27 barrels, making & repair 4 baskets, making & repair 23 beer 40 bells 19 belts, etc. 24 blacksmithing 27 bookkeeping 34 boots 30 bottles 17 bows 8  boxes 11 branding (animals) 37 building construction 2, 18 building design 39 (2) building repair 2 candles, making 15 cargo handling 20 carpentry 2 caulking and sealing 3 (not ships) chain 27 chain, fine 21 charts, nautical 39 cleaning (streets & stables) 6 clerks 34 cloth 29, 32 clothing 22, 32 coach building 41 composing (poetry & music) 6 counterfeiting 34 court records 34 crates 11 crystal balls 17, 42 dictation 34 digging 3, 25 distillation 40 docks, loading & unloading 20 documents 34 drugs, medicinal 13 drydocks 31 dung removal 7 dyeing 29 engraving 19, 21 eyeglasses 17 ferrying 20 fertilizer 5, 7, 12 finesmith-work 36 firefighting 42 fish, fishermen, fish-sellers 12 flowers food, preservation and packing of 11 footwear, making & repair 30 frames, metal 27 furniture 16, 23 furs 35 garbage removal 7, 20 gems 21 glass, making & installation 17 gloves 32 gold 21 guiding through streets 15 harness 33 healing 13 horseshoeing 27 horse breeding & training 37 housing ("who lives where" information) 23 ink 38 inns 10 jewelry 21 lamplighting 15 latches 27 laundry 22 leather 24, 30; (winter only) 33 letters (written) 34 lighting, night 15 liquor 40 livestock 14 locks 36 longshoremen 20 magic (including protection against) 42 magnifying glasses 17 maps (purchased, drawn, and sold) 39 masks 36 masonry 18 material components (for spellcasting) 42 meat 14 medicine 13 metal, precious 21 metal-work, design & repair 27 metal casting 19 mounts, "trade-in" 37 music 6 musical instruments 6 nautical charts 39 needles 27 packaging, construction of 11 packing 11 parchment, fine 38 paper-making 38 pastries 1 pedigrees, animal 37 pens 38 pewter-work 19 piloting (harbor) 26 (20) pipe laying 3 plans (building) 39 plaster work 2 plumbing 3 portraits 34 pottery 18 preservatives, making & using 11 "problem patrons," information 10 quarrying 18 quills 38 record-keeping 34 renovations, building (plans) 39 rental coaches & wagons 9 repairing buildings 2 roofing 2, 18 rope 28 (26) saddles 33 sail 28 (26) sand 17, 18 sandpaper 17, 18, 21 scabbards 25 scribes 34 scriveners 34 seals 36 (see also 38) seasonings 14 secret compartments 41 sewer work 3, 6 shipbuilding 31 ship-loading & -unloading 20 ship-captaining 26 ship-owning 26 ship-repair 31 signers 36 silver 21 singing 6 skinning, animals 24 slaughtering, animals 14 sleighs & sledges, rental 9 smithy-work 27 smuggling 4, 13, 41 soap-making 22 spectacles 17 "spell-guard" 42 stable cleaning 7 stamps, business 36 stolen animals, tracing 37 stone polishing 18 stone cutting 18 street cleaning 7 street construction 25 street repair 25 tack 33 tailors 32 tanning, hides 24 thieves no guild (see 21) tile making 18 tools 19, 27 toys 16, 36 "trade-in" mounts 37 transportation (within city), land 9 transportation (within city), water 20 veterinary aid 37 wagons, making & repair 41 "wanted" likenesses 34 warehouse rental 5 waxes 38 weapons 27, 36 (swords, finest quality) weaving 29 wheels 43 wicker-work 23 wine 40 wire 21, 36 woodcarving 16 wool & woolens 35 work clothing 32 zzar 40

 
Если вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
 
 
Внимание! Имеется скрытый контент, доступный только подписчикам. Подписка - бесплатна. Детальнее - читай здесь.
 
  Вы можете присвоить себе следующие роли, чтобы расширить видимый контент:   Silver Marches   Daggerford   Baldur's Gate   Neverwinter   Waterdeep   Deadsnows
  RSS канал данного сайта   Подпишитесь на Boosty или Patreon

Комментарии

Please Login in order to comment!