Gang of Waterdeep - Black Boar Tribe Organization in Not Forgotten Realms | World Anvil

Gang of Waterdeep - Black Boar Tribe

Named for a barbaric tribe that attacked the City of Splendors nearly three centuries ago, the Black Boar "tribe" is one of two barbaric gangs that prowl Waterdeep's Dock Ward. The Black Boars were founded less than a decade ago by Myrnd Gundwynd, a noble raised by members of the Thunderbeast tribe before returning to Waterdeep as an adult.   The Black Boars provide genuine, reasonably priced security services for merchants and tavernkeepers in Dock Ward, serving as both bodyguards and bouncers for those with coin. The Black Bears are not above initiating the occasional tavern brawl on behalf of a wealthy patron, but they never deliberately target individuals during such altercations, so only those in need of a distraction typically use this "service." Members are fierce rivals of the Bull Elk "tribe."   Base of Operations: The Black Boar tribe has no chapterhouse, but its members can usually be found drinking at the Sleeping Snake.   Black Boar Tribe (Minor Mercenary): AL CN, CG, N; 3,000 gp resource limit; Membership 62; Isolated (humans )9, shield dwarves 2, half-orcs 1 Dues 10 gp per month (100 gp to join).   Authority Figure: Myrnd Gundwynd (CN male Illuskan fighter 3/barbarian 9).   Important Characters. Janszobur (see below Krelth Lionmane (CG male Illuskan human barbarian 3/ranger 3, far wandering member of the Black Lion tribe).   Associated Classes: Barbarian, fighter, rogue, warrior.   Associated Skills: Climb, Intimidate, Jump, Knowledge (local), Move Silently, Spot.   Requirements: Do not divulge secrets of the tribe to outsiders. Spend an average of 10 hours per tenday engaged in missions or jobs for the tribe.   Favored in Guild Fringe Benefit: You have learned to overcome pain and weakness in order to impress your fellows. Once per character level you can automatically shake off the effects of being sickened, stunned, or shaken.   Joining the Black Boar tribe usually requires a demonstration of great bravery, such as wrestling a deadly monster in one of the city's illegal fight pits.   Janzobur of the Snow Cats: Janzobur (NG male Illuskan human barbarian 6) is a tall, beardless man with long, braided red hair. He favors pants and a cloak cut from the pelt of a polar bear and a shirt, if worn, of simple linen. Janzobur first came to Waterdeep in the Year of the Prince (1357 DR) in search of a warrior-princess for the Red Tiger Uthgardt tribe. His candidate, an Athkatlan mercenary, perished in battle with a remorhaz. By her failure to lead the tribe to glory, Janzobur was also judged a failure, and he returned in disgrace to Waterdeep in search of another candidate. Janzobur now concentrates his efforts on sampling the best brews South Ward's and Dock Ward's taverns have to offer. He has recently fallen in with the Black Boars at the gentle urging of his long-time friend, Myrnd Gundwynd. Janzobur still prefers to brawl rather than draw steel, and his drunken efforts to find his "princess" at the end of every evening (startling sleeping goodwives by peering in their windows and rattling doors down every street he passes) are well known to the City Watch.  

Bull Elk Tribe

  Named for a barbaric tribe that set Nimoar's Hold ablaze in the Year of the Shining Shield (889 DR), the Bull Elk "tribe" is one of two barbaric gangs that prowl Waterdeep's Dock Ward. The Bull Elks are composed primarily of outcast Uthgardt barbarians and brutish half-orcs, although a few former Illuskan reavers have joined the tribe as well.   Under the leadership of "Chief" Hagar Hlutwigsson, the Bull Elks offer lucrative "protection services" to most of the taverns along the harbor and many ships while they are unloaded. They are sometimes hired discretely by representatives of the various noble houses to incite tavern brawls in which a certain target is "accidentally" hurt or killed. The thuggish Bull Elks are savvy enough to stay just within the law, keeping one step ahead of the Magisters, the City Watch, and the Guild of Watermen. They are fierce rivals of the Black Bear "tribe."   Base of Operations: The Bull Elk tribe has no chapterhouse, but its members can usually be found drinking at the Bloody Fist.   Bull Elk Tribe (Minor Criminal): AL CE, NE, CN; 3,000 gp resource limit; Membership 83; Mixed (humans 66, half-orcs 17 Dues 40 gp/month (100 gp to join).   Authority Figure: "Chief" Hagar "Blue Bear" Hlutwigsson (see below).   Important Characters: "Wormguts" (NE male Illuskan human barbarian 7, banished for murder from the Great Worm tribe Reskyn the Fanged (CE male half-orc werewolf barbarian 2/ranger 4, abandoned at birth by the Gray Wolf tribe Ulmrin (see below).   Associated Classes: Barbarian, fighter, rogue, warrior.   Associated Skills: Climb, Intimidate, Jump, Knowledge (local), Search, Spot.   Requirements: Do not divulge secrets of the tribe to outsiders.   Favored in Guild Fringe Benefit: You have learned exceptional savagery in battle from your bloodthirsty fellows. If you are within 30 feet of another Bull Elk tribesman, you gain a +1 morale bonus on damage rolls.   Special: Joining the Bull Elk tribe usually requires a demonstration of uncontrolled savagery, such as entering a rage or frenzy in combat. In the absence of pure savagery, demonstrable fighting skill (base attack bonus +3 or better) will suffice.   Notable Bull Elks include:   Ulmrin: Ulmrin (LE male half-orc fighter 5) is a rare Waterdhavian half-orc, tolerated so long as his gold is good. This burly fighter can almost pass for human in appearance, and favors the longsword, battleaxe, dagger, and chainmail. He loves to fight, but his loyalty is only to himself. He used to hire on with adventuring bands, but in time his cruelty, self-centeredness, and cowardice became too well known to find steady work. Ulmrin eventually fell in with the Bull Elk tribe, where he has found a comfortable, if brutal, fellowship.

 
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