Galleon Vehicle in Not Forgotten Realms | World Anvil

Galleon

Galleon A large, multi-deck ship which operates as armed cargo carrier. Galleons have three masts and use square sails on the foremast and mainmast and triangular sails on the aft-mast.   Gargantuan vehicle (160 ft. by 30 ft.)   Creature Capacity 80 crew, 100 passengers Cargo Capacity 400 tons Travel Pace 5 miles per hour (120 miles per day)   STR DEX CON INT WIS CHA 20 (+5) 5 (-3) 20 (+5) 0 0 0 Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious   Hull Armor Class 15 Hit Points 1000 (damage threshold 20)   Control: Helm Armor Class 16 Hit Points 50 Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.   Movement: Sails Armor Class 12 Hit Points 200; –10 ft. speed per 50 damage taken Locomotion (water) sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind   Weapon: 12-Pound Cannon (12) Armor Class 17 Hit Points 60 Ranged Weapon Attack: +6 to hit, range 600/2400 ft., one target. Hit: 33 (6d10) bludgeoning damage.   Weapon: 18-Pound Cannon (8) Armor Class 17 Hit Points 75 Ranged Weapon Attack: +6 to hit, range 600/2400 ft., one target. Hit: 44 (8d10) bludgeoning damage.   Actions On its turn, the galleon can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can fire only half of its cannons.    

Example Crew

   

Room description

   
 
 
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STR DEX CON
Damage Immunities poison, psychic   Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

SHIP COMPONENTS

   

Hull

   

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Movement:

 

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Actions


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