Enhancing magic items - Treatments VGtATM in Not Forgotten Realms | World Anvil

Enhancing magic items - Treatments VGtATM

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  Dwarven, gnomish, and elven smiths all know ways to make metal weapons and armor beautiful, durable, and rust-resistant—in fact, there are almost as many secret treatments as there are smiths at work. The most well-known of these are blueshine and everbright, practiced by dwarves for centuries; another is Hal- abar's stealth, a treatment that improves the ability of a metallic weapon to be employed covertly.   

Blueshine

 Blueshine is normally acquired through a complex series of precisely timed heatings, slakings, and prolonged baths in arcane mixtures of rare and enchanted liquids known to include cockatrice feather distillate, drops of the blood of various draconian species, and sweet water potions. A human wizard, Toth of Calimport, recently developed a spell that duplicates the effects of blueshine — and was slain by the Red Wizards for his efforts. Toth's spell had already been stolen by a rival mage before the Thayans tried to make it exclusively their own, and appears here for the first time in any publication. It is a 4th-level wizard spell whose effects precisely duplicate the end result of the successful blueshine process.  

Everbright

 This long, difficult, and exacting dwarven process is now known to smiths of other races, but it has thus far defied all efforts to duplicate its end results with a spell. At least three mages — Athlagh of the Many Locks (who resides in Firepost Towers in Ithmong), Halandrar Crowncloak of Ulkan, and Spelargh of Phelzol —and one archpriest, Beltorvan Duir- cragh, Bright Blade of Tempus in the Bloodbright Temple of Dolselar, have mounted long-running, continuing researches to this end with no success.   Metals treated with everbright gain an enduring bright shine (akin to chromium) and become immune to tarnishing and other discoloration, acidic corrosion, and rusting—even that caused by rust monster antennae. The passage of time does not affect the efficacy of everbright protection, but it can be broken if a protected item is shattered into more than three pieces or comes into contact with lava, dragon fire, spellfire, or the heat of a forge hot¬ter than that used in the latter stages of the everbright application. Habalar's Stealth: The only widespread metal treatment devised by a human is this process of immersing and boiling items in a bath of stealthslake. The secret formula for stealthslake is known only to the House of Halabar merchant clan in Murann, which guards it viciously. The descendants of Halabar are rumored to employ certain intelligent, shapechanging monsters to strike at lore thieves where they cannot easily do so in person— targets such as Waterdhavian nobles and lords of Westgate.  

Halabar's stealth 

  renders metallic items nonferromagnetic, nonreflective, and silent, not clanging even when struck against other metals or stone with force. Treated items are able to take dyes and paints, so that even bare sword blades can readily be changed in color and thus concealed from long-range detection. Treated items still strike sparks at sharp impacts and when bro¬ken and conduct lightning as well as ever.

 
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