Darfin Floshin Character in Not Forgotten Realms | World Anvil

Darfin Floshin

Lord Darfin “Longwalker” Floshin (LG male venerable gold elf duskblade 11) is the eldest child and heir of Elorfindar and Shalamrae. A serious, quiet, “duty first” sort, Lord Darfin was born in the Year of the Toothless Skulls (876 DR), and has never had a wife nor children. In the adventuring days of his youth, when he was known as Darfin Longwalker, he had several lovers (all gold elf females), but has lived alone for centuries on his father’s estate.   Darfin overseas the far-flung holdings of House Floshin in the lower Delimbiyr vale and keeps a close eye on the lands that surround them. He is a wary guardian, giving constant scrutiny to the cycles of living things, the health of the verdant land, and how folk of Daggerford and the farms around can best live in harmony with it (which has often brought him into minor conflict with humans over the size of their herds, burning brush to clear land, improper irrigation, and the like).       Darfin “Longwalker” Floshin inherited two heavy burdens from his gold elf father, Elorfindar: his desire to see a new kingdom of Phalorm, and the guardianship of a place of special magic.   In his youth, Darfin’s father witnessed the founding of Phalorm, the three-crowned kingdom of the elves of Ardeep, dwarves of Dardath, and humans of Delimbiyran. This strongly allied realm also had large gnome and halfling populations, making it a beacon of acceptance and civilization in an often uncivil time.   For nearly a century, Phalorm’s humans, elves, dwarves, gnomes, and halflings fought shoulder to shoulder against orcs, goblinoids, and worse threats in the North. But that period came to a catastrophic conclusion. While aiding a human kingdom against an orc horde, the entire army of Phalorm was swept from the face of Faerûn by a lich named Iniarv. Few in the North but the eldest elves now realize it, but when folk speak of the Mere of Dead Men to the north of Waterdeep, the dead they mention were the flower of Phalorm.   The elves of Ardeep considered their brief experiment in alliance with humans and dwarves a failure. They left for Evermeet, abandoning Phalorm and causing the dwarves to do the same. A culture that had lasted for human generations was suddenly over, and at the worst possible time.   Elorfindar did not leave, however. He could not. Duty bound him to the Ardeep Forest. The House of Long Silences, a portal nexus that the elves used to travel to Evermeet, required a guardian. But even had Elorfindar the opportunity to leave, he would not have done so. He believed so much in the alliance of goodly races that less than ten years after the birth of his son Darfin, he led the effort to create a new Phalorm. He hoped elf refugees from another fallen realm would resettle Ardeep Forest and work with the dwarves of the Forlorn Hills and the humans of Delimbiyran. Young Darfin watched his father attempt to knit this realm together, and he watched his father’s efforts fail.   Over the next five centuries, Elorfindar and Darfin saw the potential for a new Phalorm slip away with the splintering of Delimbiyran and dissolution of the nearby dwarf realms. Even the successor states of Delimbiyran gradually vanished, leaving behind nothing but ruins and the fortified town of Daggerford, with its ruler still called a duke because once Daggerford was held in fealty to a king.   Throughout this time, Lord Elorfindar Floshin aided and advised the rulers of Daggerford, often with the help of Darfin. Much of the credit for Daggerford’s success can be laid at the feet of these two elves. The Floshin elves also continued to guard the House of Long Silences. This structure in the Ardeep Forest was a relic of ancient elven high magic and a means of accessing an extraplanar nexus connected to elven portals all over the world. Elorfindar Floshin guarded it out of a sense of duty to the elven people and to all who dwelt around the Ardeep Forest.   Long ago, elves of Elorfindar’s line were gold-elf supremacists, and they did terrible things in the name of their people. A few decades before Elorfindar died, this threat rose anew and attempted to gain control of the portal nexus, necessitating its destruction. Elorfindar spent the last years of his life studying what magic remained in the House of Long Silences, once again trying and failing to rebuild what time had taken away.   Upon Elorfindar’s death, Darfin, as the first born, inherited the Floshin Estate. Accustomed to years-long journeys to distant lands while his father lived, “Longwalker” now feels tied down. He is uncertain what to do with the legacies he’s inherited. Duke Maldwyn does not seek or trust his advice, and the House of Long Silences has been quiet for nearly a century. Darfin takes some consolation from that fact that his sister Shalendra has returned. Due to some disagreement she had with Elorfindar, Darfin had not seen her in decades, but he no   When the characters first arrive back in Daggerford, Darfin Floshin is spending a few days in town tying up loose ends. His trip to Waterdeep was partially to help Isteval and partially to buy reagents for himself and Shalendra. The characters might meet him when he spends time with Isteval, bemoaning the lack of nobility in the current Daggerford duke. Longwalker is leisurely about his trips. He heads back to his estate about the time the characters are exploring Firehammer Hold.   Sir Darfin “Longwalker” Floshin, Lord of House Floshin   High (gold) elf male fighter/mage, lawful good   Sir Darfin is serious and quiet, putting his duty to his estate and the town of Daggerford above his own needs. In his six centuries of life, he has never had a wife or children. In the adventuring days of his youth, when he was known as Darfin Longwalker, he had several lovers (all gold elf women), but has lived alone for centuries on his father’s estate and his house in town.   Darfin oversees the far-flung holdings of House Floshin in Delimbiyr Vale and keeps a close eye on the lands that surround them. He is a wary guardian, giving constant scrutiny to the cycles of living things, the health of the verdant land, and how folk of Dag¬gerford and the farms around can best live in harmony with it (which has often brought him into minor con¬flict with humans over the size of their herds, burning brush to clear land, improper irrigation, and the like).

 
Если вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
 
 
Внимание! Имеется скрытый контент, доступный только подписчикам. Подписка - бесплатна. Детальнее - читай здесь.
 
  Вы можете присвоить себе следующие роли, чтобы расширить видимый контент:   Daggerford   Deadsnows           Waterdeep   Neverwinter       Baldur's Gate  
  RSS канал данного сайта
Мировоззрение
Lawful Good
Текущее местоположение
Children
Согласованная организация

Комментарии

Please Login in order to comment!