Church of Talos Organization in Not Forgotten Realms | World Anvil

Church of Talos

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The Storm Lord does not have a large following in Waterdeep, although many sailors in Dock Ward whisper prayers as a storm approaches while at sea. Nevertheless, itinerant Talosians visit the City of Splendors from time to time, leaving a trail of destruction in their wake.    
  Creed: Obey every bidding or sign of Talos. His voice speaks in the howling winds, his face and hands appear in storm clouds and your dreams, and his lightning bolts point the way. Destroy order, destroy crops, and destroy bridges       and buildings and the monuments of other gods, preferably with wind, rain, hail, and light¬ning. Use your magic to aid forest fires and hard freezes. Breach walls and split roofs as storms approach, so that natural fury can enter and sun¬der those no-longer-secure shelters. Sow fear of Talos as you sow destruction. Destroy something every day.   Secular Aims: The Storm Lord expects his clergy to stroll naked through a storm once a season, to feel its full fury and so become closer to Talos, renewed and purified as mundane concerns and distractions are swept away. He understands that humans need to have moments of relaxation and enjoyment, and to gloat over achievements. For this reason, the Storm Lord al¬lows his clergy to reap material rewards, such as plundered wine or coin they can use to purchase luxuries and indulgences, and to take some time off between actively destroying things. Talossan priests are expected to personally profit from their deeds, and they need not share anything—though more powerful priests of the faith may take from them, and this too is deemed proper by Talos.   Talossan clergy are known as Stormher- alds, Stormbringers, or Devastators, but they call themselves Tempests. They have no formal hierarchy; powerful veterans coerce younger-in- service Tempests if they can.   Like Cyricists and Sharran clergy, the small and disorganized church of Talos works to foment chaos; to challenge or weaken respect for author¬ity, laws, and law keepers; and to smash things, large and small, from glass bottles drying for reuse to castle walls and towers.   Tempests are well aware that the “mad keen” among them, those who slaughter and smash wildly and constantly as they travel, are soon ganged up on by increasingly fearful neighbor¬ing folk, and soon eliminated. So most Tempests prefer to fulfill the “destroy something every day” commandment by crushing insects or shredding weeds, and then spend they spend the remain¬der of their day living more reasonably. Doing this enables them to live undetected as they wait and plan for prize targets they can spectacularly shatter or bring down. The best incidents of holy destruction are those perpetrated by a Tempest who can then seize wealth and move on without being pursued by infuriated witnesses or the vic¬tims of their destruction.         Many Tempests live in idle luxury wherever they fled to after their latest sacred deed of de¬struction. Here they await chances to do great public destruction, such as burning down a tem¬ple or a town hall, before moving on again.   In early spring, when mercantile trade routes open up, and again in late autumn occur a num¬ber of large festivals and trade gatherings. These events often draw many Tempests, each working alone and perhaps unaware of others’ presence, to try to cause ship collisions, explosions, fires, and ruinous storms. They falsely blame others and start disquieting rumors in the hopes of caus¬ing strife and confusion so that they can steal what they may. They might get in each other’s way in such situations, and in such cases must obey the will of Talos that a Tempest not deliber¬ately attack or harm another Tempest. However, a Tempest may, by invoking the name of Talos, prevent another Tempest from doing or taking something. Tempests might also suffer competi¬tion in thieving from the clergy of Mask or others, but Talos is well satisfied if they frustrate or do harm to such persons.   Infamously successful Tempests of the latter half of the 1300s DR include these people.   Cauldreth Hallowsar: Hallowsar is a gaunt man who wears an eye patch in honor of Talos— though he can see perfectly well out of both eyes and from time to time shifts the patch from one eye to the other. Hallowsar prefers to dress in ragged black and wears long, sweeping cloaks.   He eats little and drinks prodigiously, and yet seldom becomes drunk. An accomplished actor and swindler with a deft touch when it comes to manipulating others into feuds or open defiance of authority, Hallowsar often uses sleep spells, smoke bombs, and arson as distractions to get away from sticky situations.   Rhoawne Silmer: A honey-blonde, petite woman who looks, acts, and dresses much younger than her years, Silmer is often mistaken for a naive youngling. She flirts and manipulates men into doing her bidding and makes extensive use of Talos-stars—little bombs made of old helms or buckets filled with smokepowder and small, spiked metal balls. Silmer deftly uses them to kill people, breach vaults and doors, and otherwise reach coins and gems. She has amassed fortunes in this manner and cached her wealth in small hidden places all over Faerun.    Halauntra Qeszen: This tall, raven-haired beauty usually plays the part of a haughty, icy, traveling noblewoman who can defend herself with four magic flying daggers she can unleash. She cows many would-be foes or harassers by revealing a talking skull she stole from a wizard long ago, which she uses to make folk think that either she has magic enough to compel and con¬trol—or that it’s her uncle and a lich of mighty powers. She likes to identify key persons of au¬thority in a village or town, murder them, take what wealth she can, and move on, using storm magic to frustrate any pursuit.

 
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