Church of Myrkul Organization in Not Forgotten Realms | World Anvil

Church of Myrkul

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Creed

  Make certain daily that all fear the Lord of Bones—who cannot be evaded, hidden from, or shut out. For the dead are his sub¬jects, and the slide into death his pleasure and his dominion. Speak daily to all you meet of the Doombringers to come and Doombringers past— those moved by Myrkul to bring death, delivering souls to the one who shall have them all in the end, the mighty and the low-born, the cloaked in proud Art and the barely able to speak. Silently remind folk of death by your garb, the skulls you carry, and the finger bones you trail behind you as you travel. You fear nothing, for to harm you is to die.

Secular Aims

  Myrkulyte priests are known as the Anointed, and are sometimes called the Grinning Anointed in reference to the human skulls they carry and the skull masks some of them wear. They tend to remain silent, and when they speak, it is in a whisper or a calm voice, and it is only ever a few words. It is poor form among the Anointed to show emotion when one can instead speak coldly and flatly, and maintain ap¬parent calm.   Word spread during the early 1300s DR that to do any violence to a priest of Myrkul was to die. Not on the spot; the belief is that Anointed of Myrkul know when one of their own dies, and how, and inexorably hunt down any responsible slayers. This reputation led to a few thieves and desperate individuals seeking to escape justice or manhunts by masquerading as clergy of the Reaper, so that no one would be inclined to ap¬proach them. These people dressed in black robes and skull masks and carried skulls or scythes to look like Anointed—or like Myrkul himself. For these folk, Myrkulyte clergy make an exception: They slay on sight anyone who had been attempt¬ing this ruse—and as painfully as possible. Word of such encounters has got around, with the result that fewer and fewer folk dare even get in the way of the unhurriedly strolling Anointed.   In turn, this enhanced reputation means that priests of Myrkul are free to just walk up and take almost anything they desire. This freedom ex¬tends only to nonliving objects; the loved ones of someone an Anointed assaults or attempts to take captive typically will fight to protect their kin or beloved. Some Anointed use this privilege to go through life never paying for a meal or any item they fancy; others use it to amass large personal fortunes—which Myrkul doesn’t seem to mind.   The Anointed are a casually organized priest¬hood, with rank (Higher Anointed, Anointed, Lesser Anointed, and Initiate) based largely on seniority and experience in the presence of Myrkul himself. Myrkul is known to visit those he favors personally, chilling them with his touch or embrace. Those who survive the terror and permanent withering that such contact brings improve their standing in the church. Myrkul did away with supreme high priests at the head of his church after several rebelled against him or sought to deceive him. Lower-ranking priests must obey, aid, and give money, food, or shelter to higher-ranking ones—but this is expected to be temporary “aid of the moment,” not a way for the higher-ranking to live off those in the lower ranks. Such abuse is rightful grounds for a lower-rank¬ing Anointed to simply defy a higher Anointed.   Anointed of Myrkul are expected to slay (or at least coerce into changing their ways) law keepers, courtiers, and rulers who harass, arrest, jail, or slay necromancers or anyone purely for practicing necromancy. Otherwise, they are free to spread fear daily—and to enrich themselves in any man¬ner they see fit, short of betraying the faith.

 
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