Charity in Not Forgotten Realms | World Anvil

Charity

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CHARITY
  Almost all rural temples and monasteries provide basic food and water for handfuls of “half-wits,” the disabled, orphans, lepers and other disease- sufferers, the destitute, and in some cases, even outlaws claiming sanctuary, or lycanthropes. In return, these people offer basic labor, such as splitting and stacking firewood; shoveling and transporting dung; watering and tending crops; peeling potatoes and other crops for kitchen cook¬ing; and picking fruits, vegetables, and herbs.
  As a general rule, the sick are to be tended without question or hesitation. In practice, hesi¬tation occurs if “the sick” brought to the temple are monsters, appear to be under the influence of dangerous or multiple enchantments, or are clearly the clergy of another god. Those of this last variety are rushed to the proper temple, if one is available.
  Treatment of adventurers, the displaced, and those who have fled battle or been left behind for being wounded in battle largely depends on existing local attitudes. (“These’re some of the dwarves who’ve raided us for years? Well, kill them!”) It can also be affected by what has
  happened recently. For example, has the com¬munity been overwhelmed by refugees? Have other adventurers marauded locally in the past?
  If residents don’t try to dispatch such “problems” outright, or direct them to areas of danger where a known monster will eliminate them (or they will dispose of it, making them therefore worthy of aid), the locals either provide charity (“You can shelter in my barn, and here’s some stew and water and bread; please be gone in the morning”) or bring local priests to examine them and decide if the church will offer aid.

 
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