Флан

Темы: Коррупция, Военное положение   Население: 18 000 (плюс 2000 на окрестных фермах и хуторах)   Stepping down off the gangplank onto a wide pier, you take in the sights and smells of the legendary city of Phlan. The many and divergent styles of architecture before you bespeak a city destroyed and rebuilt multiple times over its storied history. Towering well above the neighboring structures loom the turrets and pennons of Valjevo Castle, home to the city’s ruling monarch Anivar Daoran, the Lord Protector. Whispering a quick thanks to Valkur for a safe journey across the sea, you prepare to enter the city proper when you are approached by a smiling gentleman of middling years,   September 2009 | Dungeon 170 80         with the look of a lion about him despite his ornamental sword and fine attire. “Behold the Jewel of the Moonsea, friend adventurers!” he begins with a great flourishing bow. “My name is Rolf, Seneschal to the Lord Protector, His Royal Majesty Anivar Daoran, and it is my most humble pleasure to welcome you the fair city of Phlan.” Rolf Rolf is a male human of middle age. He is 5’8” tall and has a wise face. He is the seneschal to the noble court of Phlan. Like the generations of family before him, Rolf is one of the most loyal citizens of the city. Rolf is a good source for the heroes when they need information of any kind: where to find places of inter- est in the city, where to gain common information, where to go when adventuring. The DM should take care, however, to ensure that Rolf is not overused as a means of easy knowledge or to bypass necessary investigation and discovery. He is a fail-safe should the PCs encounter trouble figuring out what to do. Tour of the City Rolf explains to the characters that the Lord Protector is unavailable to meet with them at present. Instead, Lord Anivar requests the PCs join him for evening feast at Valjevo Castle. In the meantime, Rolf is happy to escort the adventurers on a tour of the city, pointing out and answering questions about the city’s notable land- marks (see page 54). Learning the layout of Phlan now may prove useful to the characters in the future, when they will need to sneak back into the city.         Audience with the Lord Protector That evening, the heroes are escorted to Valjevo Castle to dine with Anivar Daoran, the ruling mon- arch of Phlan. Roleplaying encounter: Audience with the Lord Protector, page 65. city of phlan The city of Phlan stands as a testament to the stub- bornness of the humans who populate the Moonsea Reaches. Despite the city’s current prosperity, the people of Phlan know all too well how quickly Beshaba can turn her fickle gaze upon the fortunate. The city has been ruined countless times over the centuries by war, invasions, and dragon strikes, only to be rebuilt each time. one need only dig in one’s own cellar to unearth artifacts of a prior age, mun- dane or otherwise. Today the city is thriving. With almost 20,000 per- manent residents, Phlan is by far the largest and most prosperous settlement on the northern shore of the Moonsea. It is a pivotal crossroads for trade in and out of the Moonsea North. Gems, rare ore, and other precious treasures flow into the city daily from vassal mining communities in the north. Until very recently, even the thick-bearded nomads of the frigid plains—the so-called Barbarians of the Ride—traded freely in the markets of Phlan, leading caravans burdened with silky furs, heavy wools, and precious ivories of beasts long forgotten in lands further south. The city’s oldest neighborhoods are built on Valjevo Isle, a large shoal swaddled by the Stojanow River delta. Fabled Valjevo Castle dominates the skyline and serves as a strong reminder of the city’s   Monument of the ancients     resilience in the face of adversity. on the mainland, the burgeoning community has spread beyond the high walls of the old City.   what the pcS know between conversing with the seneschal and gossip picked up on the streets, the pCs learn quite a bit about the city of phlan. dC 25 insight: Despite its outward appearance, there is something unsettling about the city. Despite the squalid living conditions of the refugees, very few speak out publicly. It could be that rolf is here more to keep an eye on you than to roll out the welcome carpet. dC 23 perception: the citizens of phlan are very def- erential toward the city watch and officials. though you witness no incidents of oppression or abuse, you can see that they tolerate their leaders more than respect them. dC 18 history: Early in the last century, phlan was ruled by a city council. that changed in the Year of the blazing Hand (1380 Dr) when Zhentarim Hate- master, Cvaal Daoran, dissolved the Council of ten and established himself as Lord protector of phlan. dC 25 streewise: rumor has it that Lord Caleb randol of Kovel mansion has commissioned the Vilhon mercenary Corps to undermine black Fist operations in the north. It’s an open secret that Lord randol longs to see council rule restored in the city. dC 20 religion: Despite a prominent temple of bane within the old city, the banite priests of phlan keep a low profile, preferring not to evangelize openly. Word among religious circles says that this unorthodox branch of the faith is wholly divorced from the main- stream church, which is headquartered in mulmaster.     Stojanow gate   Bard’s tales claim that fire giants constructed Stojanow Gate in tribute to the warrior kings of old.   older, less fanciful accounts point to ancient dwarven craftsmanship. Whatever the truth is behind the structure, its architecture is awesome to behold, with likenesses of civic heroes, dragons, and even gods adorning its walls.  The vaulted monument stands nearly 60 feet high, with 30-foot-thick walls stretching over 100 feet between the two channels of the Stajanow River. The vaulted arch is secured by two sets of massive, ironbound doors which seal the gate. Both are left open except in times of war.    phlan is an ancient city-state situated at the mouth of the Stojanow river along the northern shore of the moonsea. the city is famous for having been constantly rebuilt in the face of repeated attacks. today, the city is enjoying a period of growth and prosperity, fueling bards to dub the port city “the jewel of the moonsea.”     

government

   Anivar Daoran is monarch and Lord protector of phlan as well as governor of the vassal communities of Whitehorn, Verdigris, and Ilinvur. Anivar is a weak sovereign, however, leaving much of the daily governance of the city to a confederation of merchant families, including houses Sokol, Jannarsk, Cadorna, and bivaunt. defenses: the black Watch, a militia of 900 trained fighters, is the city’s primary police force. the Watch     Notable Landmarks Some of these locations include minor quests that the PCs can acquire. Use these as extra adventure hooks, rewards for befriending townsfolk, or ways to expand the story of your campaign.

Valjevo Castle

  Citizens speak of Valjevo Castle with great civic pride. Standing several stories tall, with majestic marble and granite walls and awe-inspiring turrets soaring one- hundred feet or more, Valjevo Castle is unquestionably the largest and most palatial edifice in all the Moonsea.   is one branch of a greater organization, the Knights of the black Fist. the Knights report directly to the Lord protector and deal primarily with external threats to the city. phlan’s harbor shelters a small flotilla of war- ships to discourage pirate activity in the region. inns and taverns: Laughing Goblin (inn), Cracked Crown (inn), bitter blade (inn), Nat Wyler’s bell (tavern). the Velvet Doublet (festhall) caters to wealthy patrons with exotic appetites. supplies: brice Vang (armorer), randolph tzintin (leather clothier), Vondor thond (carpenter), Alero the Smithy (weaponsmith). the red plumes merce- nary company maintains a barracks and training hall in the city.  

temples

  Lyceum of the black Lord (temple of bane). Smaller shrines venerate Umberlee, Auril, and Amauna- tor. Worshipers of Shar are actively persecuted within the city.         Milsor the Valjevo commissioned the palace after reestablishing the city in the Year of the Lost Lance (712 DR). Construction on the palace was completed in the Year of the Jovial Mage (730 DR), during the final year of his reign. Despite many misfortunes befalling the city over the intervening centuries, Valjevo Castle has remained standing, an enduring symbol of Phlan’s resilience in the face of adversity. Today the palace is home to the city’s ruling dynasty, House Daoran. Anivar Daoran, Lord Protec- tor of Phlan, rules from the Cinnabar Throne in the castle’s Great Hall.    

Lyceum of the Black Lord

  The largest and most prominent temple in Phlan is the Lyceum of the Black Lord, which serves the faith- ful of Bane. Unlike the tyrannical and caustic dogma espoused by the mainstream Church of Bane headquartered in Mulmaster, the priests of Phlan preach a moderate doctrine of meticulous self-discipline and simple vassalage to the city’s lords. 

Valhingen graveyard

  This large cemetery stands outside of the city proper, along the western spur of the Stojanow River delta. Iron gates along the west and east walls permit entry to what appears at first glance to be a sprawling city park. Thick stands of blueleafs wave their brightly col- ored branches above tangles of witchgrass that grow tall over gravestones. Violet bougainvillea and other thorny vines grow unimpeded over the handful of mausoleums interspersed here and there within the confines of Valhingen’s high walls.  Despite rumors of past incidents with undead, no unholy pall hangs over Valhigen Graveyard today. Acolytes in service to Kelemvor tend the grounds and perform interment services for the dead.  one of the more prominent crypts serves as the eternal resting place for the legendary paladin Miltiades. Carved upon the granite doorway to the tomb are the scales of justice, the archaic symbol of Tyr. 

nobles’ Quarter

  The Nobles’ Quarter is far cleaner than other parts of the city. Attendants can be seen at all hours of the day sweeping and maintaining the smooth cobblestone roads. The most storied and opulent of the district’s fine homes is assuredly Kovel Mansion. This architectural beauty was constructed centuries ago of rare, fossilized “Rowewood,” ensuring the struc-  ture’s longevity. The estate is guarded at all hours by well-dressed and well-armed sentinels patrolling the grounds. 

Podol Plaza 

This large, open-air market draws large crowds with its plentiful selection of goods from the length and breadth of Faerûn. Here young children sell broad- sheets of thin parchment with the news of the day for a copper each.

Scholar’s Square

  This area of town is the center of learning in Phlan. Mantor’s Library is the most significant landmark, though trade schools, wizard academies, sage houses, and other structures of learning can be found here.   

Kuto’s Well 

  Kuto’s Well, as its name implies, is a nondescript well drawing water from an ancient cistern beneath the city. If someone climbs down the well, a successful passive Perception check (DC 29) reveals a secret wall about halfway down the shaft. This is one of many concealed entrances to the notorious catacombs of Phlan, peopled with cutthroats, drug addicts, and  other dregs of society.

Thorn Island

  A sandy, wind-buffeted islet resting offshore in the Bay of Phlan, Thorn Island serves as a natural breakwater against the ravages of the Moonsea. The isle’s most prominent feature is Sokol Keep, fortress and headquarters of the formidable Sokol merchant house. House Sokol’s commercial holdings throughout the city are second only to the ruling Daoran’s. A beacon atop the highest tower of the Keep serves as a lighthouse for ships entering the Bay of Phlan. A ferry to the city’s Dock District runs every hour from a small quay on the isle’s eastern extent.   

Cracked Crown

  If the characters request lodging, Rolf arranges for them to receive accommodations at the city’s finest inn, the Cracked Crown, at no cost. Because this is a high-end establishment in a quiet section of town, the Watch generally responds quickly and in force to disturbances there. However, because the inn attracts a wealthy clientele, it also makes a tempting target for cutpurses and second-story men.

Infrastructure

Important Locations

 

Civic Structures

 

Denlor’s Tower

 

The Docks

 

Podol Plaza

 

Scholar’s Square

 

Thorn Island

 

Sokol Keep

 

Stojanow Gate

 

Valjevo Castle

   

Religious Structures

 

The Dawn Fane (abandoned temple to Lathander)

 

Lyceum of the Black Lord (ruined temple to Bane)

   

Inns and Taverns

 

The Bitter Blade

 

The Cracked Crown

 

The Laughing Goblin

 

Madame Freona’s Tea Kettle

 

Nat Wyler’s Bell

 

The Velvet Doublet

   

Businesses

 

Cockburn’s Grocery

 

Ernst’s Livery

 

Jerome of Melvaunt

 

Mantor’s Library

 

Matteo the Weaponsmith

 

Podol Prophet

History

НАЧАЛО

  Флан был основан в 367 АД около десяти лет после основания Норткипа [Northkeep]. Но, тогда как Норткип был уничтожен, и в конечном счете, погрузился в море, то Флан просто разрушили. Жители Флана просто отряхнулись и отстроили город заново. Такое ещё не раз будет случаться с Фланом. Чаще всего, новые конструкции возводят прямо поверх старых. Это приводит к нежелательным последствиям, таким как провалы и обрушения зданий. Не одна тайная комната была обнаружена в руинах Старого Флана, иногда открывая богатство, но ино¬гда вещи куда более ужасные.   НЕДАВНЯЯ ИСТОРИЯ В 1306 АД драконье вторжение известное как Драконий Бег [Dragon Run] обрушилось на север Лунного Моря [Moonsea] и накрыло Флан. Из-за участия в войне Лунного Моря, ни один из других городов на Лунном Море не пришел на помощь Флану, и он был снова втоптан в грязь. И как всегда, Флан был отстроен. За несколько десятилетий до этих событий, сущность известная как Тирантраксус [Tyranthraxus] развратила и завладела бронзовым драконом Сроссаром [Srossar], убедив его искупаться в Пруде Сияния под замком Вальево [Castle Valjevo]. Тирантраксус позже был обнаружен и повержен группой авантюристов. Во время того боя, Тирантраксус обратил Пруд Сияния в пруд с обычной, не магической водой. После поражения Тирантраксуса, начался медленный, но уверенный процесс восстановления Флана. Город знал больше десяти лет мира перед Полетом Драконов в 1356 АД В ходе последовавших атак, Флан был уничтожен, а его руины заняты великим вирмом. Позже, в 1375 АД вирм был повержен и Жентил Кип [Zhentil Keep] захватил город. Половину десятилетия, прежняя система городской власти была заменена на тиранию Жентаримского Лютомастера Кваала Даорана [Zhentarim Hatemaster Cvaal Daoran]. Воцарение Даорана в качестве Лорда-протектора Флана возможно и спасло город. Во время Теневой Войны [Shadowbane War] 1383 АД, союз с феями Дрожащего Леса спас город от судьбы Жентил Кипа, который, вместе с соседней Цитаделью Ворона [Citadel of the Raven], в конце концов был уничтожен до основания Нетерильцами [Netherese]. В 1480 АД варварские набеги на севере привели к притоку беженцев во Флан. К тому времени, внук Лорда-протектора Даорана, Анивар Даоран, унаследовал Киноварный Трон. Трусливый и изнеженный аристократ Лорд-протектор Анивар Даоран был параноиком и неэффективным правителем. Его обязанности по управлению интересовали его даже меньше, чем собственно его подданные.  

ФЛАН СЕГОДНЯ

  В 1488 АД Лорд-протектор Анивар Даоран неожиданно умер в результате несчастного случая, который никому не показался чем-то необычным — обычная случайность во время ремонта замка Вальево. Лорд-протектор не оставил наследника, потому Рыцарь-командор Эктор Брамс был объявлен Лорд-регентом Киноварного Трона. Однако, навыки Рыцаря-командора в качестве управленца были как минимум слабыми. Потому Лорд-регент, действуя так, как привык на посту Рыцаря-командора в строгом Черном Кулаке, объявил военное положение в городе и окрестностях. Теперь, людей в повиновении держали страхом. Хаос едва сдерживается тающими силами Черной Гвардии. Вскоре после смерти Даорана, Лицей Черного Лорда был разграблен и сожжен. Но почерневшее здание всё ещё стоит и недавно его перепосвятили. Нынче его восстанавливает недавно явившийся жрец Латандера. Она делает всё возможное, чтобы создать место утешения и убежища от шумного города вокруг. Торговля во Флане почти остановилась. Гильдии сражаются за контроль над городом, чтобы компенсировать потерю доходов. Заработная плата резко упала, цены на товары и услуги стремительно растут, и хуже всего — строительство остановилось. Приветствующие изменили свои цели, и теперь набросились на гильдии, которые, в своей жадности, бросили на произвол судьбы граждан. В ответ на это, они были объявлены вне закона Черным Кулаком и любого человека без уха бросают в тюрьму, судят и вешают. С каждым днём, всё больше тел раскачивается на Стояновских воротах. Флан, где ныне царит беззаконие, представляет собой лишь жалкую тень того, чем он был раньше. Тысячу лет он переживал нападки различных врагов, и кажется нелепой насмешкой то, что сейчас он находится на грани разрушения по вине собственных граждан.

Geography

Surrounding Region

 

Dragonspine Mountains

 

Grass Sea

 

Moonsea

 

Aleston

 

Vig’s Dock

 

Pool of Radiance

 

Quivering Forest

 

Kabel’s Hill

 

Stojanow River

 

Grimshackle Jail

 

Tickleberry Hills

 

Twilight Marsh

 

The Crossing Inn

 

Valhingen Graveyard

 

Welltran Crypt


 
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Population
20,000, plus an additional 3,000 or so who work farms or live in small homesteads in the surrounding region. most are humans and dwarves, although sizable populations of halflings also reside here.

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