Тасар Дашкев Character in Not Forgotten Realms | World Anvil

Тасар Дашкев

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-Race: Half-Elf -Class: Fighter -Background: Criminal -Gender: Male -Description: --Appearance: Formal, clean clothes --High Ability: Strength-powerful, brawny, strong as an ox --Low Ability: Dexterity-clumsy, fumbling --Talent: Great at solving puzzles --Mannerism: Chews something --Interaction Trait: Arrogant --Values: Neutrality (Neutral), Out for revenge --Flaw or Secret: Foolhardy bravery Race: Half-Elf -Subraces and Variants: --Elven Ancestry: Drow --Human Heritage: Shaaran -Physical Characteristics: --Age: 167 years --Height: 5'9" --Weight: 158 lbs. --Eyes: Pale Pink --Skin: Light Brown --Hair: Auburn Class: Fighter -Martial Archetype: Cavalier -Personality: --Heraldic Sign: A rampant gold dragon on a green field, representing valor and a quest for wealth --Instructor: City Watch. Crowd control and peacekeeping are your instructor's specialties --Signature Style: Energetic. You sing and laugh during combat as your spirit soars. You are happiest when you have a foe in front of you and a weapon in hand. --Became a fighter because: Horrible monsters descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature. Background: Criminal -Trait: I would rather make a new friend than a new enemy. -Ideal: Greed. I will do whatever it takes to become wealthy. (Evil) -Bond: I'm trying to pay off an old debt I owe to a generous benefactor. -Flaw: An innocent person is in prison for a crime that I committed. I'm okay with that. -Became a criminal because: Necessity forced me to take up the life, since it was the only way I could survive. -Optional Variant: Spy Life -Alignment: True Neutral -Origin: --Birthplace: Carriage, cart, or wagon --Parents: One parent was an elf and the other was a human. --Family Lifestyle: Poor --Childhood Home: Large house --Childhood Memories: Everyone knew who I was, and I had friends everywhere I went. -Life Events: --War: You suffered minor injuries in battle, and the wounds all healed without leaving scars. --Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp. --Crime: Extortion. You committed the crime or helped do so, but nonetheless the authorities found you not guilty. --Someone Important: You met an important dwarf, who is friendly towards you. --Marriage: You fell in love or got married to a(n) half-elf laborer. -Trinket: A rank insignia from a lost legionnaire

 
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