Zathian Medusa
Homebrew
Zathian Medusa
ability score increase:
Dex, Con, and Cha, scores each increase by 1
age:
can live up to 100 years. On average reaches about 80.
Size:
Medium
speed:
30ft.
Languages:
Common, Serpenzai, + 1 language of choice
race features:
Monstrosity:
Your creature type is monstrosity.
Serpentine Strength:
You are considered 1 size larger for Grapple checks, and Push, Drag, and Lift weight. Muscular Tail:
You can perform an Unarmed attack and perform a Grapple check with your tail Simultaniously if you so choose, Unarmed damage dice with your tail is 1d6 and it does bludgeoning damage. Your tail Can Reach Up to 15 Ft. away for rolls and interactions with relation to it. It cannot wield weapons but it can hold items it is capable of wrapping around that you can carry. A separate Strength check can be used on an Action to reel enemies with your tail. If an enemy is To large or Heavy you may pull yourself towards them by accident with this check. You may only reel enemies 5 ft. per Action with your tail.
Golden Serpents Tongue:
You can communicate with snakes as if you shared a language and have advantage on all Charisma checks you make to influence them.
Petrifying Gaze:
At 5th level, you can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you.
Upon activation the target creature will see through your Soul Mask.
The creature must make a Constitution saving throw or be restrained while you maintain eye contact with it.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success and becoming immune to the effect for a number of turns equal to their Con mod.
The DC for this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus
If the creature accumulates three failed saving throws against this effect petrifaction begins on the creature.
The petrifaction takes a number of turns equal to the targets Con mod to fully petrify, this takes double the time on creatures proficient with Con saving throws.
After a creature is fully petrified they must be freed by a greater restoration spell or similar magic.
Once you successfully use this trait, you can't use it again until you finish a long rest.
Snake Hair:
When you make a successful melee attack against a creature within 5 feet of you, you can make a special attack against the same creature with your serpentine hair as a bonus action. The creature then takes poison damage equal to your level.
If Damage Reduction rules are used this bypasses a creatures DR.
This can be used a number of times equal to your Proficiency bonus, this feature regenerates on a short or long rest.
Creatures that are withing 5 ft. of you when this feature is used will have to make a perception check against your masks DC, on a success they see through your Soul Mask
Soul Mask:
All Medusae bear a supernatural mask hiding their monstrous appearance. To other creatures you will appear as a female variation of the Lamia. You can choose to drop this mask at any time. The mask will also drop when you enter the dying state. Some creatures may become hostile upon seeing your true appearance. Suspicious creatures can see through your Soul Mask With a successful Perception check.
The DC for this check is Calculated as:
The DC for this saving throw is equal to 10 + your Charisma modifier (+ your proficiency bonus if you are proficient with deception)
Sexual Dimorphism:
All Zathian Medusae are Biologically Female. The Zathian Lamia is the biological Male counterpart. They will find difficulty attempting to concieve a clutch with a different species, though it isn't impossible.
Monstrosity:
Your creature type is monstrosity.
Serpentine Strength:
You are considered 1 size larger for Grapple checks, and Push, Drag, and Lift weight. Muscular Tail:
You can perform an Unarmed attack and perform a Grapple check with your tail Simultaniously if you so choose, Unarmed damage dice with your tail is 1d6 and it does bludgeoning damage. Your tail Can Reach Up to 15 Ft. away for rolls and interactions with relation to it. It cannot wield weapons but it can hold items it is capable of wrapping around that you can carry. A separate Strength check can be used on an Action to reel enemies with your tail. If an enemy is To large or Heavy you may pull yourself towards them by accident with this check. You may only reel enemies 5 ft. per Action with your tail.
Golden Serpents Tongue:
You can communicate with snakes as if you shared a language and have advantage on all Charisma checks you make to influence them.
Petrifying Gaze:
At 5th level, you can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you.
Upon activation the target creature will see through your Soul Mask.
The creature must make a Constitution saving throw or be restrained while you maintain eye contact with it.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success and becoming immune to the effect for a number of turns equal to their Con mod.
The DC for this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus
If the creature accumulates three failed saving throws against this effect petrifaction begins on the creature.
The petrifaction takes a number of turns equal to the targets Con mod to fully petrify, this takes double the time on creatures proficient with Con saving throws.
After a creature is fully petrified they must be freed by a greater restoration spell or similar magic.
Once you successfully use this trait, you can't use it again until you finish a long rest.
Snake Hair:
When you make a successful melee attack against a creature within 5 feet of you, you can make a special attack against the same creature with your serpentine hair as a bonus action. The creature then takes poison damage equal to your level.
If Damage Reduction rules are used this bypasses a creatures DR.
This can be used a number of times equal to your Proficiency bonus, this feature regenerates on a short or long rest.
Creatures that are withing 5 ft. of you when this feature is used will have to make a perception check against your masks DC, on a success they see through your Soul Mask
Soul Mask:
All Medusae bear a supernatural mask hiding their monstrous appearance. To other creatures you will appear as a female variation of the Lamia. You can choose to drop this mask at any time. The mask will also drop when you enter the dying state. Some creatures may become hostile upon seeing your true appearance. Suspicious creatures can see through your Soul Mask With a successful Perception check.
The DC for this check is Calculated as:
The DC for this saving throw is equal to 10 + your Charisma modifier (+ your proficiency bonus if you are proficient with deception)
Sexual Dimorphism:
All Zathian Medusae are Biologically Female. The Zathian Lamia is the biological Male counterpart. They will find difficulty attempting to concieve a clutch with a different species, though it isn't impossible.