Metaliss Clockwork

Metaliss Clockwork

Clockworks are the most intelligent of the Metaliss and they are also the first created giving them a sense of supremacy to their brethren. They do not look down on intelligent races but they do see the Metaliss that try to mimic other species traits as inferior believing that they were not created to mimic the less durable races but to make up for their shortcomings. They take much pride in performing the purpose that they give themselves to the detriment of other work they do at times.
ability score increase: +3 int +2 cha
age: Effectively Immortal- needs to seek replacement parts to stay alive every 700 years
alignment: Usually Lawful or Neutral
Size: Medium
speed: 30ft. walking
Languages: Can speak read and write Common, Loxon, and +1 of choice
race features:
Mana Affinity: 5 (Starting Mana=6d20 Drop Lowest | Subsequent Levels=5d20 Drop Lowest)   Mana Manufactory: When Below Half Mana Can Regenerate 1d4 Mana on a Reaction | 1d8 at Level 10 | 1d12 at level 17   Breathless Being: Does not have to breath to survive.   Mechanical Marvel: An experienced enough Mechanic Can Add limbs to a Clockworks body | A Clockwork can support up to four extra limbs with a Single set purpose i.e Writing, Lockpicking, Playing Chess, Reading, Etc. | Limbs that are added in this way are not strong or dexterous enough to perform attacks.
Shares the permanent Genetic features of Metaliss Nano including a faceplate that looks nearly the same as you would see on Metaliss Nano however the rest of the bodies exterior appears to be made of complex clockwork and hard metal bars and plates. Gears that are visible on the exterior are often made of different metal than the primary metal the body is made of. Can have exhaust pipes on its back. Will often emit a black smoke from either the exhaust pipes or failing that from around the gears in the torso when physically exerting itself. Movements of the clockwork species become jerky in wet conditions.