Dreamurr
Homebrew
Dreamurr
A Species made in the image of Great Cthulhu, and made from the remnants of His very carcass by Great Cthulhu himself following his stalemate with Auger, The Father of Corruption, that left his physical form Dead. After the stalemate a deal was struck, neither side would come into conflict so long as Cthulhu helps keep his siblings at bay and protects this world, and in return Cthulhu received reign over the Great Chasm As well as The Endless Ocean. Terming his Territory "The Deep" he Made one Final Proposal which was accepted, hesitantly, To make a race of his own on this burgeoning world. With that he took the remains of his corpse that weren't corrupted during the battle and, utilizing the power held within his remains, he crafted a powerful new form of life and a civilization in his territory for them to rule guided by their creators unknowable will.
ability score increase:
+1 to 2 of Int, Wis, Cha or, Str
age:
500 Cosmic Cycles
alignment:
Usually Chaotic
Size:
Large
speed:
25ft. Walking, 15ft, Flying, 30ft. Swimming
Languages:
Common, Eldritch, Deep Speech
race features:
Mana Affinity: 3 (Starting Mana=4d20 Drop Lowest | Subsequent Levels=3d20 Drop Lowest)
Malevolent Mire:
Starting at Level 5 A number of times per day equal to your WIS mod the Dreamurr Can Spawn An Eldritch Mire with a 30ft. Radius Centered on itself. enemies within the eldritch mire Experience Difficult terrain and Have Disadvantage on WIS INT and CHA Checks and saves. Starting at level 7 if the Dreamurr can see a target in the mire it can use it's bonus action to warp the mire around the target, when this happens the target must make a strength save(DC= Dreamurr's WIS score + Prof bonus Minus Targets WIS Mod) or be Restrained. this save can be remade every turn. The Mire Will last until either manually Dissipated or it has been out of the Dreamurr's sight for more than 10 min. Enigmatic Encephalon:
Starting at level 3 gain access to this ability. Upon activation the Dreamurr Gains advantage on all INT and WIS checks and saves, this can be activated twice a day, activation takes an action. This has a Visual Effect making the Dreamurr appear as if shrouded in a cosmic void. Starting at level 10 this can now be activated 4 times a day. This Effect lasts for an hour when activated. Malignant Musculature:
Your body reacts Favorably to unnatural changes in your mind. While Affected by any mental effect positive or negative your STR score increases By 2 for the Duration. At level 10 your CON score also Increases By 2. Flight/Swimming:
Your Great Leathery Wings Grant you a Flight Speed of 20ft. and a swim Speed of 30ft.
Deepvision:
Has 120ft. of Darkvision and 60ft. of vision in water as if it were perfectly clear and well lit.
Cosmic Origin:
The Dreamurr Doesn't need to Breath and can exist indefinitely in both the void and underwater. Dreamurrs are Aberrations
Large Creature:
The Dreamurr is a size Larger than Medium and may be incapable of traversing or Interacting With Civilization as is normally Expected.
Monstrous Creature:
The Dreamurr looks monstrous and will likely experience hostility and prejudice from Civilizations and Religeons that hold disdain toward monsters.
Mana Affinity: 3 (Starting Mana=4d20 Drop Lowest | Subsequent Levels=3d20 Drop Lowest)
Malevolent Mire:
Starting at Level 5 A number of times per day equal to your WIS mod the Dreamurr Can Spawn An Eldritch Mire with a 30ft. Radius Centered on itself. enemies within the eldritch mire Experience Difficult terrain and Have Disadvantage on WIS INT and CHA Checks and saves. Starting at level 7 if the Dreamurr can see a target in the mire it can use it's bonus action to warp the mire around the target, when this happens the target must make a strength save(DC= Dreamurr's WIS score + Prof bonus Minus Targets WIS Mod) or be Restrained. this save can be remade every turn. The Mire Will last until either manually Dissipated or it has been out of the Dreamurr's sight for more than 10 min. Enigmatic Encephalon:
Starting at level 3 gain access to this ability. Upon activation the Dreamurr Gains advantage on all INT and WIS checks and saves, this can be activated twice a day, activation takes an action. This has a Visual Effect making the Dreamurr appear as if shrouded in a cosmic void. Starting at level 10 this can now be activated 4 times a day. This Effect lasts for an hour when activated. Malignant Musculature:
Your body reacts Favorably to unnatural changes in your mind. While Affected by any mental effect positive or negative your STR score increases By 2 for the Duration. At level 10 your CON score also Increases By 2. Flight/Swimming:
Your Great Leathery Wings Grant you a Flight Speed of 20ft. and a swim Speed of 30ft.
Deepvision:
Has 120ft. of Darkvision and 60ft. of vision in water as if it were perfectly clear and well lit.
Cosmic Origin:
The Dreamurr Doesn't need to Breath and can exist indefinitely in both the void and underwater. Dreamurrs are Aberrations
Large Creature:
The Dreamurr is a size Larger than Medium and may be incapable of traversing or Interacting With Civilization as is normally Expected.
Monstrous Creature:
The Dreamurr looks monstrous and will likely experience hostility and prejudice from Civilizations and Religeons that hold disdain toward monsters.
Age Info
A Dreamurr with the power of a Deity, or being of similar power, running through them is immortal, however if no Connection is made or it is lost for too long they will begin experiencing significant physical issues after 200 Cosmic Cycles with their max lifespan without channeling deific power being 500 Cosmic Cycles. Nonphanes Cosmic Cycles can be anywhere from 225 to 250 years based on the life cycles of the world tree Corrarmundi, in a non world tree cosmos such as a galaxy they would be much longer lived as a cosmic cycle for the Milky Way galaxy is around 225 million years. Dreamurrs connect to the nearest galactic system upon birth so if one would transfer from a world tree system to a galactic one they would still age with the cycles of the world tree despite the new environment. An older world tree also experiences longer cycles, for example before it's destruction in Nonphanes cannon Yggdrasil would have had a Cosmic Cycle close to a million years. World tree cosmic systems can exist within Galactic systems, Yggdrasil existed within the Milky Way for example.
A Dreamurr with the power of a Deity, or being of similar power, running through them is immortal, however if no Connection is made or it is lost for too long they will begin experiencing significant physical issues after 200 Cosmic Cycles with their max lifespan without channeling deific power being 500 Cosmic Cycles. Nonphanes Cosmic Cycles can be anywhere from 225 to 250 years based on the life cycles of the world tree Corrarmundi, in a non world tree cosmos such as a galaxy they would be much longer lived as a cosmic cycle for the Milky Way galaxy is around 225 million years. Dreamurrs connect to the nearest galactic system upon birth so if one would transfer from a world tree system to a galactic one they would still age with the cycles of the world tree despite the new environment. An older world tree also experiences longer cycles, for example before it's destruction in Nonphanes cannon Yggdrasil would have had a Cosmic Cycle close to a million years. World tree cosmic systems can exist within Galactic systems, Yggdrasil existed within the Milky Way for example.