Avioss Corvian
Avioss Corvian
The most Intelligent and magically gifted of the Avioss, Corvians often find themselves as the Scientists and Mages of their society and they are viewed with equal amounts respect and fear as the vast majority of the Avioss see magic and science as incredibly unnatural. Corvians are often drawn to learn and research and do not understand the rest of the Avioss' need to follow tradition to the letter. This occasionally leaves Corvians who can't fit in with no choice but to leave their clan of origin after their "Eccentricity" angers the general populace, hence they are the only of the Avioss to have a consistent population outside of The Great Clans.
ability score increase:
+2 Int +1 Dex
age:
150 years
alignment:
Usually good, or lawful
Size:
Medium
speed:
25Ft.Walking 20ft. Flying
Languages:
Common, Avian, Auran, Corvus
race features:
Mana Affinity: 3(Starting Mana=4d20 Drop Lowest | Subsequent Levels=3d20 Drop Lowest) Corvian Bloodline: A Corvian Can Be One of Three Bloodlines and these determine Which Skill you Receive First As well as What Your Beak and Facial Structure Resembles.
RavenBorn- Detective Mind lvl 1| Diplomatic Air lvl 7|Poisonous Affinity lvl 14| +1INT RookBorn- Diplomatic Air lvl 1|Detective Mind lvl 7|Poisonous Affinity lvl 14| +1CHA CrowBorn- Poisonous Affinity lvl1| Detective Mind lvl 7|Diplomatic Air lvl 14| +1CON Detective Mind: Gain Advantage on all checks and Saves Relating to Finding Clues And Solving A Puzzle Or Mystery.
Once Per Day you May Roll a D20 To attempt To Have a Eureka Moment and get an extra hint from the DM toward the solution. DC= Difficulty of the puzzle from 1 to 20 - your INT mod. Subtract 1 from the DC for Every Clue You've Found So Far. If the DC reaches 0 This Ability Can Grant you the Solution outright. Diplomatic Air: Gain the Ability To Reroll a Persuasion, Deception, or Performance Check And take the higher roll A number of Times Equal to Your Proficiency bonus. This Resets every 7 days - CHA Mod.
Gain the Ability to Add Advantage to a CHA Check or Save After it's Been Rolled Twice Per Day. Poisonous Affinity: Gain advantage on checks and save regarding poisons.
After You Are hit by or Imbibe poison 5 times in a day gain Resistance to poison for that day resetting on a long rest or at dawn.
After level 5 being hit by Poison 50 times Gains you a permanent Resistance to poison. This does count hits before level 5.
After you hit Level 7 if you are hit by or Imbibe poison 10 times in a day gain Immunity to poison for that day resetting on a long rest or at dawn.
After level 10 if you are hit by poison 100 times gain permanent Immunity to Poison, this does not count hits before level 10.
If this Feature is gained after level 10 you only need to be hit the 100 times for full effect. Corvian Subtlety: Corvians Gain Advantage on Stealth roles while flying, and while it is nighttime.
Mana Affinity: 3(Starting Mana=4d20 Drop Lowest | Subsequent Levels=3d20 Drop Lowest) Corvian Bloodline: A Corvian Can Be One of Three Bloodlines and these determine Which Skill you Receive First As well as What Your Beak and Facial Structure Resembles.
RavenBorn- Detective Mind lvl 1| Diplomatic Air lvl 7|Poisonous Affinity lvl 14| +1INT RookBorn- Diplomatic Air lvl 1|Detective Mind lvl 7|Poisonous Affinity lvl 14| +1CHA CrowBorn- Poisonous Affinity lvl1| Detective Mind lvl 7|Diplomatic Air lvl 14| +1CON Detective Mind: Gain Advantage on all checks and Saves Relating to Finding Clues And Solving A Puzzle Or Mystery.
Once Per Day you May Roll a D20 To attempt To Have a Eureka Moment and get an extra hint from the DM toward the solution. DC= Difficulty of the puzzle from 1 to 20 - your INT mod. Subtract 1 from the DC for Every Clue You've Found So Far. If the DC reaches 0 This Ability Can Grant you the Solution outright. Diplomatic Air: Gain the Ability To Reroll a Persuasion, Deception, or Performance Check And take the higher roll A number of Times Equal to Your Proficiency bonus. This Resets every 7 days - CHA Mod.
Gain the Ability to Add Advantage to a CHA Check or Save After it's Been Rolled Twice Per Day. Poisonous Affinity: Gain advantage on checks and save regarding poisons.
After You Are hit by or Imbibe poison 5 times in a day gain Resistance to poison for that day resetting on a long rest or at dawn.
After level 5 being hit by Poison 50 times Gains you a permanent Resistance to poison. This does count hits before level 5.
After you hit Level 7 if you are hit by or Imbibe poison 10 times in a day gain Immunity to poison for that day resetting on a long rest or at dawn.
After level 10 if you are hit by poison 100 times gain permanent Immunity to Poison, this does not count hits before level 10.
If this Feature is gained after level 10 you only need to be hit the 100 times for full effect. Corvian Subtlety: Corvians Gain Advantage on Stealth roles while flying, and while it is nighttime.
Feathered Humanoids With Large wings that Extend from their arms. Said wings Can be folded almost Flat to the rest of the Arm allowing them to wear any humanoid clothes that fit without harming the outfit or their wings their wings are nearly always kept this way unless actually Flying. Their Wingspan is often Double their Height. Their Feathers Can Be White or Black with A Glossy or Matte Look to them. They have talons on their hands and feet and Show signs of age in wrinkles on the hands feet and face. Their beaks and Talons will start black and turn white as they age with the exception of Rookborn Corvians which have those colors reversed. They Can be 5 To 6ft tall and despite this they never weigh more than 100 Pounds.