The Knight
Sir Ghost (a.k.a. The Knight, Vessel, Ghost, Little Ghost, The Epeemaster)
Physical Description
General Physical Condition
Ghost is a humanoid stag beetle with a black beetle-like body, a white bony forehead which crowns a pair of brown wooden stag horns.
Special abilities
Rapier: The Knight's signature weapon. While weak at first, the Knight took their Rapier to a unknown Weaponsmith in a village in the Unknown Lands and upgraded their Rapier using an unfamiliar, golden Ore.
Rapier Arts: Special rapier techniques taught by the Rapiermasters of the Monster Hunter Guild. When holding the rapier, the Knight can charge a powerful attack.
Cyclone Slash: The Knight performs a spinning slash.
Great Slash: The Knight performs a large slash.
Dash Slash: The Knight performs a dashing slash.
Mantis Claw: A claw-shaped hook carved from bone. When touching a wall, it allows the Knight to cling on and perform a wall jump.
Mothwing Cloak: A cloak made of Mothwing silk. It grants the Knight the ability to dash.
Monarch Wings: A talisman with wings made of ethereal matter. Allows the Knight to jump higher.
Shade Cloak: An upgrade to the Mothwing Cloak. Allows the Knight to dash heavily at enemies.
The Sea's Tear: A fruit produced from a hardened tear. Allows the Knight to swim through acidic or swampy water.
Crystal Heart: An energy core from an ancient mining golem. Grants the ability to Super Dash.
Spells: The Knight can perform spells.
Desolate Dive: Slams into the ground to create a shockwave. Can smash through fragile ground.
Vengeful Spirit: Shoots a spirit that flies forward.
Focus: Allows the Knight to heal partly.
Howling Wraiths: An upward scream that blasts opponents with Soul energy.
Immense Durability: Ghost possesses immense durability because of his outer exoskeleton.
Regeneration: Like all Thri-Kreen, Ghost can completely regenerate his body.
Immense Speed: Ghost can move at immense speeds. He was able to effortlessly dodge attacks at point-blank range without moving his feet, plunge his hand into an someones chest before they can even react.
Immense Strength: Ghost possesses immense physical strength. As a testament to this, he was able to effortlessly crush a normal sword in his bare hand, break out of ice, and slash off someones fingers.
Size Manipulation: The Knight is able to increase his strength at the cost of his agility and speed by growing in size, and vice versa by compressing his body.
Paralysis Poison: Ghost can spit an extremely concentrated poison from his mouth using his bladed tentacle-esque tongue.
Super Leaping: As a humanoid bug, Ghost is agile and nimble, enabling him to hop extremely high in the air like a grasshopper.
Superhuman Stamina: Ghost's musculature produces less fatigue toxins then the musculature of a human being. He can physically exert herself at peak capacity for at least several hours before the build up of fatigue toxins in his blood begins to impair his.
Superhuman Reflexes: Ghost's reflexes were similarly enhanced and are superior to those of the finest athlete.
Superhuman Agility: Ghost's agility, balance, and body coordination are all enhanced to levels that are beyond the natural physical limits of the finest athlete.
Claws & Stingers: Ghost possess razor sharp claws that, coupled with their great strength, are able to cut most conventional materials including flesh, bone, stone, and some types of metals. They also fire sharp stinger-like projectiles with great accuracy and speed. These stingers can easily pierce Spider-Man's webbing and are coated with neural paralyzing agent capable of overcoming Spider-Man.
Wall-Crawling: Ghost is also able to stick to virtually any surface and crawl across it. Their mental control over this ability has been increased to such a degree, they can rip a wall down just by tugging at it hard enough with their palms.
Night-Vision: Ghost possess night vision.
Monstrous Transformation: When their life is in danger or when they are experiencing extreme anger, Ghost is able to transform into a monstrous stag beetle. During this mutation, they can also project numerous spines of varying length from their forearms.
Apparel & Accessories
A blue-ish charcoal cloak
Specialized Equipment
short and golden Rapier
Mental characteristics
Gender Identity
Unknown
Sexuality
Heterosexual
Employment
Adventurer, Hunter, Rescuer, Rapiermaster, Young Blood of the Monster Hunter Guild, Partly a Nighthunter of the Were Family, Partly a Rogue of the Guild of the Righteous Thieves
Intellectual Characteristics
Empathetic, Caring, Compassionate, Knowledgeable, Creative, Curious, Intelligent, Supportive, Cooperative, Fair, Honest, Honorable, Responsible, Respectful, Righteous, Trustworthy, Adventurous, Fearless, Ambitious, Brave, Hardworking, Determined, Strategic, Leaderly, Humble, Noble, Optimistic, Good-natured, Selfless, Understanding, Patient, Loyal, Disciplined, Helpful, Skilled, Adaptable, Tolerant, Anti-social, Slightly Dominating, Harsh, Stubborn, Vengeful, Calm, Shy, Reserved
Social
Hobbies & Pets
Adventuring, Buying equipment, Hunting
Current Location
Species
Honorary & Occupational Titles
The Knight, The Vessel, The Ghost, The Little Ghost, The Ghost of Hallownest, The Pale Thing, The Lord of Shades, The Shade Lord
Age
Unknown
Children
Pronouns
they/them
Sex
Unknown
Gender
Unknown
Presentation
Masculine
Eyes
pitch black
Hair
None
Skin Tone/Pigmentation
white and black, hard exoskeleton
Height
1.67 m
Weight
43 kg
Belief/Deity
Azrael the Protector
Aligned Organization
Other Affiliations
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